Commit message (Expand) | Author | Age | Files | Lines | |
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* | Started event handlers | Kelly Rauchenberger | 2018-05-17 | 1 | -1/+1 |
* | Started integrating Lua as a scripting engine | Kelly Rauchenberger | 2018-05-17 | 1 | -1/+4 |
* | Added simple AI implementation | Kelly Rauchenberger | 2018-05-03 | 1 | -0/+1 |
* | Added map object collision | Kelly Rauchenberger | 2018-04-29 | 1 | -1/+0 |
* | Moved stb_image.h to a vendor folder | Kelly Rauchenberger | 2018-04-28 | 1 | -0/+2 |
* | Restructured the way the world is loaded | Kelly Rauchenberger | 2018-04-28 | 1 | -1/+1 |
* | Added player death and event scheduling | Kelly Rauchenberger | 2018-02-18 | 1 | -0/+1 |
* | Implemented map adjacency | Kelly Rauchenberger | 2018-02-18 | 1 | -0/+2 |
* | Refactored renderer | Kelly Rauchenberger | 2018-02-16 | 1 | -1/+5 |
* | Fixed inconsistent rendering failure | Kelly Rauchenberger | 2018-02-13 | 1 | -1/+10 |
* | Merge branch 'master' into es-rewrite | Kelly Rauchenberger | 2018-02-12 | 1 | -24/+10 |
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| * | Modernized CMake files | Kelly Rauchenberger | 2018-02-08 | 1 | -24/+11 |
* | | Abstracted behavior related to "orientable" entities | Kelly Rauchenberger | 2018-02-12 | 1 | -0/+1 |
* | | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 1 | -0/+2 |
* | | Moved sprite rendering into AnimatingSystem | Kelly Rauchenberger | 2018-02-08 | 1 | -1/+0 |
* | | Introduced animated sprites | Kelly Rauchenberger | 2018-02-08 | 1 | -1/+1 |
* | | Inlined some components | Kelly Rauchenberger | 2018-02-07 | 1 | -4/+1 |
* | | Merge branch 'master' into es-rewrite | Kelly Rauchenberger | 2018-02-07 | 1 | -0/+6 |
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| * | Updated CMakeLists.txt | Kelly Rauchenberger | 2018-02-04 | 1 | -0/+6 |
* | | Merge branch 'master' of http://github.com/hatkirby/therapy into es-rewrite | Kelly Rauchenberger | 2015-12-17 | 1 | -4/+7 |
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| * | Updated CMakeLists.txt so that it can find GLFW3 with pkg-config` | Kelly Rauchenberger | 2015-12-17 | 1 | -4/+7 |
* | | Player now moves | Kelly Rauchenberger | 2015-06-26 | 1 | -1/+7 |
* | | Now displaying player character | Kelly Rauchenberger | 2015-06-18 | 1 | -0/+4 |
* | | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 1 | -14/+0 |
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* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 1 | -0/+1 |
* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -0/+1 |
* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+18 |
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+7 |
* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+5 |
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+1 |
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -1/+1 |
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 1 | -1/+7 |
* | Removed tool used to generate the font, also commited some stuff I forgot in ... | Kelly Rauchenberger | 2015-02-17 | 1 | -3/+1 |
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -0/+2 |
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+33 |