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path: root/CMakeLists.txt
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* Started event handlersKelly Rauchenberger2018-05-171-1/+1
* Started integrating Lua as a scripting engineKelly Rauchenberger2018-05-171-1/+4
* Added simple AI implementationKelly Rauchenberger2018-05-031-0/+1
* Added map object collisionKelly Rauchenberger2018-04-291-1/+0
* Moved stb_image.h to a vendor folderKelly Rauchenberger2018-04-281-0/+2
* Restructured the way the world is loadedKelly Rauchenberger2018-04-281-1/+1
* Added player death and event schedulingKelly Rauchenberger2018-02-181-0/+1
* Implemented map adjacencyKelly Rauchenberger2018-02-181-0/+2
* Refactored rendererKelly Rauchenberger2018-02-161-1/+5
* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-131-1/+10
* Merge branch 'master' into es-rewriteKelly Rauchenberger2018-02-121-24/+10
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| * Modernized CMake filesKelly Rauchenberger2018-02-081-24/+11
* | Abstracted behavior related to "orientable" entitiesKelly Rauchenberger2018-02-121-0/+1
* | Implemented map rendering and basic collisionKelly Rauchenberger2018-02-111-0/+2
* | Moved sprite rendering into AnimatingSystemKelly Rauchenberger2018-02-081-1/+0
* | Introduced animated spritesKelly Rauchenberger2018-02-081-1/+1
* | Inlined some componentsKelly Rauchenberger2018-02-071-4/+1
* | Merge branch 'master' into es-rewriteKelly Rauchenberger2018-02-071-0/+6
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| * Updated CMakeLists.txtKelly Rauchenberger2018-02-041-0/+6
* | Merge branch 'master' of http://github.com/hatkirby/therapy into es-rewriteKelly Rauchenberger2015-12-171-4/+7
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| * Updated CMakeLists.txt so that it can find GLFW3 with pkg-config`Kelly Rauchenberger2015-12-171-4/+7
* | Player now movesKelly Rauchenberger2015-06-261-1/+7
* | Now displaying player characterKelly Rauchenberger2015-06-181-0/+4
* | Wrote EntityManagerKelly Rauchenberger2015-06-111-14/+0
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* Implemented a simple AIKelly Rauchenberger2015-03-191-0/+1
* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-0/+1
* Added sound when you hit the groundKelly Rauchenberger2015-03-141-1/+18
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-1/+7
* Play a sound when you jumpKelly Rauchenberger2015-03-121-1/+5
* C++11'd everything!Kelly Rauchenberger2015-03-101-1/+1
* Created entity-component systemKelly Rauchenberger2015-03-071-1/+1
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-211-1/+7
* Removed tool used to generate the font, also commited some stuff I forgot in ...Kelly Rauchenberger2015-02-171-3/+1
* Added bloom!Kelly Rauchenberger2015-02-151-0/+2
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+33