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* Added beginning of Hinawa eventStar Rauchenberger2021-07-061-2/+2
* Created MenuSystemStar Rauchenberger2021-03-131-0/+2
* Made default sprite hitboxes slightly narrowerStar Rauchenberger2021-03-111-4/+4
* Added sliding around solid tilesKelly Rauchenberger2021-03-111-0/+1
* Fixed improperly calculated sprite hitboxesKelly Rauchenberger2021-03-111-4/+4
* switch_claus starts talking when he gets yaKelly Rauchenberger2021-03-091-0/+3
* Added connection between mirror map and hallucination_interiorKelly Rauchenberger2021-03-071-2/+2
* Added MirrorSystemKelly Rauchenberger2021-03-051-0/+2
* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-011-2/+2
* Added background music (defined on a per-map basis)Kelly Rauchenberger2021-02-271-0/+4
* Removed sprite shadow while on a ladderKelly Rauchenberger2021-02-241-4/+4
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-221-1/+1
* Added variable movement speedKelly Rauchenberger2021-02-201-1/+1
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-201-4/+10
* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-2/+40
* Added map fadeoutsKelly Rauchenberger2021-02-141-0/+2
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-1/+1
* Scripts are organised per-map nowKelly Rauchenberger2021-02-121-1/+1
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-101-0/+1
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-101-1/+1
* Added fade out around map changeKelly Rauchenberger2021-02-101-1/+1
* Map changing!Kelly Rauchenberger2021-02-091-42/+1
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-2/+9
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-091-1/+1
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-091-5/+7
* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-061-5/+5
* Added sprite interactionKelly Rauchenberger2021-02-061-0/+1
* Added collision with other spritesKelly Rauchenberger2021-02-061-0/+1
* Added FlintKelly Rauchenberger2021-02-061-0/+4
* Added collidable object cacheKelly Rauchenberger2021-02-061-0/+1
* Organised resources folderKelly Rauchenberger2021-02-051-5/+5
* Created script systemKelly Rauchenberger2021-02-051-0/+2
* Added text boxesKelly Rauchenberger2021-02-041-2/+1
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-031-0/+2
* Main loop exit guardKelly Rauchenberger2021-02-031-5/+1
* Added input systemKelly Rauchenberger2021-02-031-31/+12
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-031-10/+8
* Added animation systemKelly Rauchenberger2021-02-031-11/+13
* Added camera systemKelly Rauchenberger2021-02-031-8/+14
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-031-1/+4
* Added "bumping into something while running" sfxKelly Rauchenberger2021-02-021-3/+5
* Fixed movement speed to be more like the gameKelly Rauchenberger2021-02-021-1/+1
* Added moving cameraKelly Rauchenberger2021-02-021-0/+6
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-021-1/+4
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-0/+2
* Added BoneyKelly Rauchenberger2021-01-311-0/+2
* Added DusterKelly Rauchenberger2021-01-311-2/+2
* Added KumatoraKelly Rauchenberger2021-01-311-4/+4
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-311-0/+2
* Added crouching/runningKelly Rauchenberger2021-01-301-0/+4