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* Added debug console command history HEAD mainStar Rauchenberger2021-07-062-0/+19
* Improved eight-direction pathfindingStar Rauchenberger2021-07-062-20/+39
* Added moonwalking to pathfinding behaviourStar Rauchenberger2021-07-063-1/+8
* Added beginning of Hinawa eventStar Rauchenberger2021-07-061-2/+2
* Added the ability to pan camera to a warp pointStar Rauchenberger2021-07-064-2/+25
* Added "floating" sprite attributeStar Rauchenberger2021-07-065-4/+13
* Added background scriptsStar Rauchenberger2021-07-055-2/+24
* Added fading in/out spritesStar Rauchenberger2021-07-054-2/+24
* Added sprite opacityStar Rauchenberger2021-07-053-3/+9
* Added debug info to Script objectStar Rauchenberger2021-03-132-0/+5
* Sound volume is controllable from settings menuStar Rauchenberger2021-03-133-3/+21
* Disabled mute shortcut while on menuStar Rauchenberger2021-03-131-5/+7
* Music volume is controllable from settings menuStar Rauchenberger2021-03-134-2/+35
* Added sliders to the settings menuStar Rauchenberger2021-03-135-4/+117
* Added submenusStar Rauchenberger2021-03-136-53/+137
* Sound effects are paused on the pause menuStar Rauchenberger2021-03-133-0/+14
* Added pause menu open and close soundStar Rauchenberger2021-03-133-7/+25
* Added option to exit area from pause menu on supported mapsStar Rauchenberger2021-03-133-2/+18
* Pause menu commands can do somethingStar Rauchenberger2021-03-134-1/+30
* Added cursor wrapping to pause menuStar Rauchenberger2021-03-131-10/+16
* Menu cursor should start at the top when openedStar Rauchenberger2021-03-131-0/+2
* Player can move cursor on pause menuStar Rauchenberger2021-03-133-0/+32
* Added cursor to pause menuStar Rauchenberger2021-03-133-0/+38
* Rendered pause menu during animationStar Rauchenberger2021-03-132-62/+112
* Rendered some menu optionsStar Rauchenberger2021-03-135-1/+87
* Added pause menu opening and closing animationStar Rauchenberger2021-03-134-12/+86
* Created Interpolation abstractionStar Rauchenberger2021-03-134-64/+64
* Created MenuSystemStar Rauchenberger2021-03-134-1/+26
* Interacting with Kuma and Duster in the finaleStar Rauchenberger2021-03-121-1/+2
* Prevented bonking if you moved on at least one axisStar Rauchenberger2021-03-121-5/+6
* Made default sprite hitboxes slightly narrowerStar Rauchenberger2021-03-112-6/+6
* Added sliding around solid tilesKelly Rauchenberger2021-03-115-3/+78
* Simplified collision detection outputKelly Rauchenberger2021-03-115-87/+75
* Fixed improperly calculated sprite hitboxesKelly Rauchenberger2021-03-113-14/+14
* switch_claus starts talking when he gets yaKelly Rauchenberger2021-03-096-0/+28
* Added text for "yes" path of "let's switch places"Kelly Rauchenberger2021-03-091-0/+1
* Added "let's switch places!" Claus spriteKelly Rauchenberger2021-03-093-16/+25
* Split collision detection into two phases, horizontal and verticalKelly Rauchenberger2021-03-081-1/+24
* Added connection between mirror map and hallucination_interiorKelly Rauchenberger2021-03-071-2/+2
* Idling in front of the mirror faces you toward itKelly Rauchenberger2021-03-061-1/+8
* The mirror reflection changes to Claus, Ionia, and WessKelly Rauchenberger2021-03-061-0/+3
* Added MirrorSystemKelly Rauchenberger2021-03-059-0/+93
* Added the mask sprite layerKelly Rauchenberger2021-03-057-5/+49
* Implemented circle transition effect (for exit area)Kelly Rauchenberger2021-03-054-1/+90
* Set default collision bounds for map spritesKelly Rauchenberger2021-03-031-2/+2
* Handled case where a pathfollowing sprite overshoots its destinationKelly Rauchenberger2021-03-022-0/+16
* Fixed inverted Y coordinate of directionFacingPoint functionsKelly Rauchenberger2021-03-011-2/+2
* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-015-3/+27
* Added (human) Mixolydia spriteKelly Rauchenberger2021-03-013-0/+4
* Simplified "animation" map sprite parameterKelly Rauchenberger2021-02-281-1/+1