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authorStar Rauchenberger <fefferburbia@gmail.com>2021-03-13 08:42:18 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2021-03-13 15:34:50 -0500
commit72709189edf800d52fe29eea59880bce28becc82 (patch)
tree53f7a6b98546ea8359c0207c64d7119bd202e3c1 /src
parent764efea5a38b970fa57d8c0197673276023b58aa (diff)
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Rendered some menu options
#7
Diffstat (limited to 'src')
-rw-r--r--src/menu.cpp12
-rw-r--r--src/menu.h37
-rw-r--r--src/menu_system.cpp6
-rw-r--r--src/menu_system.h7
-rw-r--r--src/renderer.cpp26
5 files changed, 87 insertions, 1 deletions
diff --git a/src/menu.cpp b/src/menu.cpp new file mode 100644 index 0000000..4da4574 --- /dev/null +++ b/src/menu.cpp
@@ -0,0 +1,12 @@
1#include "menu.h"
2
3std::vector<MenuItem> CreateMenu(const std::vector<MenuBuilder>& builders) {
4 std::vector<MenuItem> result;
5 result.reserve(builders.size());
6
7 for (const MenuBuilder& builder : builders) {
8 result.push_back(builder.Build());
9 }
10
11 return result;
12}
diff --git a/src/menu.h b/src/menu.h new file mode 100644 index 0000000..1b91b88 --- /dev/null +++ b/src/menu.h
@@ -0,0 +1,37 @@
1#ifndef MENU_H_3F6E62B3
2#define MENU_H_3F6E62B3
3
4#include <memory>
5#include <string>
6#include <vector>
7
8enum class MenuType {
9 Command
10};
11
12struct MenuItem {
13 MenuType type = MenuType::Command;
14 std::string text;
15};
16
17class MenuBuilder {
18public:
19
20 MenuBuilder& Command(std::string text) {
21 result_.type = MenuType::Command;
22 result_.text = std::move(text);
23 return *this;
24 }
25
26 MenuItem Build() const {
27 return result_;
28 }
29
30private:
31
32 MenuItem result_;
33};
34
35std::vector<MenuItem> CreateMenu(const std::vector<MenuBuilder>& builders);
36
37#endif /* end of include guard: MENU_H_3F6E62B3 */
diff --git a/src/menu_system.cpp b/src/menu_system.cpp index 7c7d162..00c4849 100644 --- a/src/menu_system.cpp +++ b/src/menu_system.cpp
@@ -20,6 +20,12 @@ void MenuSystem::openPauseMenu() {
20 openState_ = OpenState::Animating; 20 openState_ = OpenState::Animating;
21 21
22 game_.pauseGameplay(); 22 game_.pauseGameplay();
23
24 menu_ = CreateMenu({
25 MenuBuilder().Command("Settings"),
26 MenuBuilder().Command("Return to Main Menu"),
27 MenuBuilder().Command("Resume Game")
28 });
23} 29}
24 30
25void MenuSystem::closePauseMenu() { 31void MenuSystem::closePauseMenu() {
diff --git a/src/menu_system.h b/src/menu_system.h index ded57b5..56f84d5 100644 --- a/src/menu_system.h +++ b/src/menu_system.h
@@ -1,8 +1,10 @@
1#ifndef MENU_SYSTEM_H_205861EC 1#ifndef MENU_SYSTEM_H_205861EC
2#define MENU_SYSTEM_H_205861EC 2#define MENU_SYSTEM_H_205861EC
3 3
4#include "system.h" 4#include <vector>
5#include "interpolation.h" 5#include "interpolation.h"
6#include "menu.h"
7#include "system.h"
6 8
7class Game; 9class Game;
8 10
@@ -27,6 +29,8 @@ public:
27 29
28 bool isMenuOpen() const { return openState_ == OpenState::Open; } 30 bool isMenuOpen() const { return openState_ == OpenState::Open; }
29 31
32 const std::vector<MenuItem>& getMenu() const { return menu_; }
33
30private: 34private:
31 35
32 enum class OpenState { 36 enum class OpenState {
@@ -38,6 +42,7 @@ private:
38 Game& game_; 42 Game& game_;
39 Interpolation pauseAnimation_; 43 Interpolation pauseAnimation_;
40 OpenState openState_ = OpenState::Closed; 44 OpenState openState_ = OpenState::Closed;
45 std::vector<MenuItem> menu_;
41}; 46};
42 47
43#endif /* end of include guard: MENU_SYSTEM_H_205861EC */ 48#endif /* end of include guard: MENU_SYSTEM_H_205861EC */
diff --git a/src/renderer.cpp b/src/renderer.cpp index 314dd4f..81e6b9c 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp
@@ -500,6 +500,32 @@ void Renderer::render(Game& game) {
500 SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); 500 SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE);
501 SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 255); 501 SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 255);
502 SDL_RenderFillRect(ren_.get(), nullptr); 502 SDL_RenderFillRect(ren_.get(), nullptr);
503
504 const int lineHeight = 16;
505 int totalHeight = menus.getMenu().size() * lineHeight;
506
507 int index = 0;
508 for (const MenuItem& menuItem : menus.getMenu()) {
509 switch (menuItem.type) {
510 case MenuType::Command: {
511 MessageCache output;
512 renderMessageLine(output, menuItem.text, game);
513
514 SDL_Rect dest {
515 (CANVAS_WIDTH - output.charIndexToWidth.back()) / 2,
516 (CANVAS_HEIGHT - totalHeight) / 2 + lineHeight * index,
517 MESSAGE_TEXT_WIDTH,
518 game.getFont().getCharacterHeight()
519 };
520
521 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
522 SDL_RenderCopy(ren_.get(), output.renderedTex.get(), nullptr, &dest);
523
524 break;
525 }
526 }
527 index++;
528 }
503 } else if (menus.getPauseAnimationProgress() > 0.0) { 529 } else if (menus.getPauseAnimationProgress() > 0.0) {
504 SDL_SetRenderTarget(ren_.get(), cameraTex.get()); 530 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
505 SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); 531 SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE);