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path: root/src/menu_system.cpp
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#include "menu_system.h"
#include "game.h"

void MenuSystem::tick(double dt) {
  pauseAnimation_.tick(dt);

  if (openState_ == OpenState::Animating && pauseAnimation_.isComplete()) {
    if (pauseAnimation_.getProgress() == 0.0) {
      openState_ = OpenState::Closed;

      game_.unpauseGameplay();
    } else if (pauseAnimation_.getProgress() == 1.0) {
      openState_ = OpenState::Open;
    }
  }
}

void MenuSystem::openPauseMenu() {
  pauseAnimation_.start(125, 1.0);
  openState_ = OpenState::Animating;

  game_.pauseGameplay();

  menu_ = CreateMenu({
    MenuBuilder().Command("Settings"),
    MenuBuilder().Command("Return to Main Menu"),
    MenuBuilder().Command("Resume Game")
  });
}

void MenuSystem::closePauseMenu() {
  pauseAnimation_.start(125, 0.0);
  openState_ = OpenState::Animating;
}