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#ifndef MENU_SYSTEM_H_205861EC
#define MENU_SYSTEM_H_205861EC
#include "system.h"
#include "interpolation.h"
class Game;
class MenuSystem : public System {
public:
static constexpr SystemKey Key = SystemKey::Menu;
explicit MenuSystem(Game& game) : game_(game) {}
void tick(double dt) override;
// Commands
void openPauseMenu();
void closePauseMenu();
// Info
double getPauseAnimationProgress() const { return pauseAnimation_.getProgress(); }
bool isMenuOpen() const { return openState_ == OpenState::Open; }
private:
enum class OpenState {
Closed,
Animating,
Open
};
Game& game_;
Interpolation pauseAnimation_;
OpenState openState_ = OpenState::Closed;
};
#endif /* end of include guard: MENU_SYSTEM_H_205861EC */
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