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author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-07-06 11:38:05 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-07-06 11:38:05 -0400 |
commit | cb1421b91b2f8ffa71f7ee009dad4e237ed36e2c (patch) | |
tree | 9530d017f4230fabf29baf547533a2c8173aface /src | |
parent | c77c50df34b598014e29f889523bbf067a0998f0 (diff) | |
download | tanetane-cb1421b91b2f8ffa71f7ee009dad4e237ed36e2c.tar.gz tanetane-cb1421b91b2f8ffa71f7ee009dad4e237ed36e2c.tar.bz2 tanetane-cb1421b91b2f8ffa71f7ee009dad4e237ed36e2c.zip |
Added moonwalking to pathfinding behaviour
This flag will make the sprite appear to be walking backwards.
Diffstat (limited to 'src')
-rw-r--r-- | src/behaviour_system.cpp | 5 | ||||
-rw-r--r-- | src/behaviour_system.h | 3 | ||||
-rw-r--r-- | src/sprite.h | 1 |
3 files changed, 8 insertions, 1 deletions
diff --git a/src/behaviour_system.cpp b/src/behaviour_system.cpp index ce980f6..f4dc388 100644 --- a/src/behaviour_system.cpp +++ b/src/behaviour_system.cpp | |||
@@ -7,6 +7,7 @@ | |||
7 | #include "character_system.h" | 7 | #include "character_system.h" |
8 | #include "direction.h" | 8 | #include "direction.h" |
9 | #include "transform_system.h" | 9 | #include "transform_system.h" |
10 | #include "animation_system.h" | ||
10 | 11 | ||
11 | bool pathfindingOptionsContains(PathfindingOptions options, PathfindingOptions value) { | 12 | bool pathfindingOptionsContains(PathfindingOptions options, PathfindingOptions value) { |
12 | return (static_cast<int>(options) & static_cast<int>(value)) != 0; | 13 | return (static_cast<int>(options) & static_cast<int>(value)) != 0; |
@@ -71,6 +72,9 @@ void BehaviourSystem::tick(double dt) { | |||
71 | } else { | 72 | } else { |
72 | if (sprite.characterState == CharacterState::Still || sprite.movementDir != sprite.path.front().dir) { | 73 | if (sprite.characterState == CharacterState::Still || sprite.movementDir != sprite.path.front().dir) { |
73 | game_.getSystem<CharacterSystem>().moveInDirection(spriteId, sprite.path.front().dir); | 74 | game_.getSystem<CharacterSystem>().moveInDirection(spriteId, sprite.path.front().dir); |
75 | if (sprite.moonwalking) { | ||
76 | game_.getSystem<AnimationSystem>().setSpriteDirection(spriteId, oppositeDirection(sprite.path.front().dir)); | ||
77 | } | ||
74 | } | 78 | } |
75 | } | 79 | } |
76 | } | 80 | } |
@@ -83,6 +87,7 @@ void BehaviourSystem::directSpriteToLocation(int spriteId, vec2i pos, Pathfindin | |||
83 | sprite.behaviourType = BehaviourType::Path; | 87 | sprite.behaviourType = BehaviourType::Path; |
84 | sprite.pathfindingDestination = pos; | 88 | sprite.pathfindingDestination = pos; |
85 | sprite.cardinalDirectionsOnly = pathfindingOptionsContains(options, PathfindingOptions::CardinalDirectionsOnly); | 89 | sprite.cardinalDirectionsOnly = pathfindingOptionsContains(options, PathfindingOptions::CardinalDirectionsOnly); |
90 | sprite.moonwalking = pathfindingOptionsContains(options, PathfindingOptions::Moonwalking); | ||
86 | 91 | ||
87 | createPath(spriteId); | 92 | createPath(spriteId); |
88 | } | 93 | } |
diff --git a/src/behaviour_system.h b/src/behaviour_system.h index 1ddce4a..d338c79 100644 --- a/src/behaviour_system.h +++ b/src/behaviour_system.h | |||
@@ -7,7 +7,8 @@ | |||
7 | 7 | ||
8 | enum class PathfindingOptions { | 8 | enum class PathfindingOptions { |
9 | None = 0, | 9 | None = 0, |
10 | CardinalDirectionsOnly = 1 << 0 | 10 | CardinalDirectionsOnly = 1 << 0, |
11 | Moonwalking = 1 << 1 | ||
11 | }; | 12 | }; |
12 | 13 | ||
13 | class Game; | 14 | class Game; |
diff --git a/src/sprite.h b/src/sprite.h index 406053e..86474ca 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
@@ -134,6 +134,7 @@ public: | |||
134 | BehaviourType behaviourType = BehaviourType::None; | 134 | BehaviourType behaviourType = BehaviourType::None; |
135 | vec2i pathfindingDestination; | 135 | vec2i pathfindingDestination; |
136 | bool cardinalDirectionsOnly = false; | 136 | bool cardinalDirectionsOnly = false; |
137 | bool moonwalking = false; | ||
137 | std::deque<PathfindingInstruction> path; | 138 | std::deque<PathfindingInstruction> path; |
138 | int followSpriteId = -1; | 139 | int followSpriteId = -1; |
139 | 140 | ||