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authorStar Rauchenberger <fefferburbia@gmail.com>2021-03-12 16:41:25 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2021-03-12 16:41:25 -0500
commit065d5dbac17664666d6a83583141d4cdf0bb691c (patch)
treedcca0a1495968897d1810eeb04eda968e90ad204 /src
parent680b7b1c8b0f04bcc10d80106819f73501177b48 (diff)
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Interacting with Kuma and Duster in the finale
The hot spring is also a little bigger now, because I'm using an enclosure to keep Lucas in, instead of setting the tiles to being solid or not.

#20
Diffstat (limited to 'src')
-rw-r--r--src/script_system.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/script_system.cpp b/src/script_system.cpp index 505957b..b993938 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp
@@ -54,7 +54,8 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) {
54 "movementSpeed", &Sprite::movementSpeed, 54 "movementSpeed", &Sprite::movementSpeed,
55 "solid", &Sprite::solid, 55 "solid", &Sprite::solid,
56 "behaviourType", &Sprite::behaviourType, 56 "behaviourType", &Sprite::behaviourType,
57 "followSpriteId", &Sprite::followSpriteId); 57 "followSpriteId", &Sprite::followSpriteId,
58 "interactionScript", &Sprite::interactionScript);
58 59
59 engine_.new_usertype<MessageSystem>( 60 engine_.new_usertype<MessageSystem>(
60 "message", 61 "message",