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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-03-12 16:41:25 -0500 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-03-12 16:41:25 -0500 |
| commit | 065d5dbac17664666d6a83583141d4cdf0bb691c (patch) | |
| tree | dcca0a1495968897d1810eeb04eda968e90ad204 /src | |
| parent | 680b7b1c8b0f04bcc10d80106819f73501177b48 (diff) | |
| download | tanetane-065d5dbac17664666d6a83583141d4cdf0bb691c.tar.gz tanetane-065d5dbac17664666d6a83583141d4cdf0bb691c.tar.bz2 tanetane-065d5dbac17664666d6a83583141d4cdf0bb691c.zip | |
Interacting with Kuma and Duster in the finale
The hot spring is also a little bigger now, because I'm using an enclosure to keep Lucas in, instead of setting the tiles to being solid or not. #20
Diffstat (limited to 'src')
| -rw-r--r-- | src/script_system.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
| diff --git a/src/script_system.cpp b/src/script_system.cpp index 505957b..b993938 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
| @@ -54,7 +54,8 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
| 54 | "movementSpeed", &Sprite::movementSpeed, | 54 | "movementSpeed", &Sprite::movementSpeed, |
| 55 | "solid", &Sprite::solid, | 55 | "solid", &Sprite::solid, |
| 56 | "behaviourType", &Sprite::behaviourType, | 56 | "behaviourType", &Sprite::behaviourType, |
| 57 | "followSpriteId", &Sprite::followSpriteId); | 57 | "followSpriteId", &Sprite::followSpriteId, |
| 58 | "interactionScript", &Sprite::interactionScript); | ||
| 58 | 59 | ||
| 59 | engine_.new_usertype<MessageSystem>( | 60 | engine_.new_usertype<MessageSystem>( |
| 60 | "message", | 61 | "message", |
