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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-03 08:11:10 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-03-03 08:11:10 -0500
commit5878a1c0b28763b2e4a6afb200abbb528bd326b4 (patch)
tree3652772df2258ac274ee085cd29767d3fe85a8a2 /src
parent5e6d487dcf1ad94c16543012ec3b9a54e3fd9c0c (diff)
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Set default collision bounds for map sprites
Since it's always the same ones anyway, might as well set defaults and allow them to be overridden.
Diffstat (limited to 'src')
-rw-r--r--src/map.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map.h b/src/map.h index 80a79b0..a125082 100644 --- a/src/map.h +++ b/src/map.h
@@ -21,8 +21,8 @@ struct Tile {
21struct Prototype { 21struct Prototype {
22 std::string name; 22 std::string name;
23 vec2i pos; 23 vec2i pos;
24 vec2i collisionOffset; 24 vec2i collisionOffset {-8, -8};
25 vec2i collisionSize; 25 vec2i collisionSize {12, 8};
26 std::string animationFilename; 26 std::string animationFilename;
27 std::string animName; 27 std::string animName;
28 Direction dir = Direction::down; 28 Direction dir = Direction::down;