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* Added debug console command history HEAD mainStar Rauchenberger2021-07-062-0/+19
* More of Hinawa eventStar Rauchenberger2021-07-062-5/+182
* Improved eight-direction pathfindingStar Rauchenberger2021-07-062-20/+39
* Added moonwalking to pathfinding behaviourStar Rauchenberger2021-07-064-2/+10
* Added beginning of Hinawa eventStar Rauchenberger2021-07-063-3/+110
* Added the ability to pan camera to a warp pointStar Rauchenberger2021-07-065-2/+29
* Added "floating" sprite attributeStar Rauchenberger2021-07-065-4/+13
* Made the "everyone looks at mirror" behaviour into a background scriptStar Rauchenberger2021-07-052-6/+6
* Added background scriptsStar Rauchenberger2021-07-056-2/+38
* Added fading in/out spritesStar Rauchenberger2021-07-055-2/+38
* Added ghost!Hinawa spriteStar Rauchenberger2021-07-053-0/+213
* Added sprite opacityStar Rauchenberger2021-07-054-3/+18
* [switch route] Lucas strangled animationsStar Rauchenberger2021-03-181-1/+4
* Ripped Mecha Drago spriteStar Rauchenberger2021-03-183-0/+94
* [switch route] Created Drago Plateau mapStar Rauchenberger2021-03-174-0/+1253
* [switch route] Added backwards RGYY musicStar Rauchenberger2021-03-173-1/+4
* [switch route] Started working on switching sceneStar Rauchenberger2021-03-173-4/+311
* Tweaked switch_claus yes branch textStar Rauchenberger2021-03-151-1/+1
* Added Lucky spriteStar Rauchenberger2021-03-143-0/+118
* Added Baccio spriteStar Rauchenberger2021-03-143-0/+103
* Added Shimmy Zmizz spriteStar Rauchenberger2021-03-143-0/+92
* Added OJ spriteStar Rauchenberger2021-03-143-0/+108
* Added Magic (DCMC) to hallucination_interiorStar Rauchenberger2021-03-142-1/+31
* Added debug info to Script objectStar Rauchenberger2021-03-132-0/+5
* Sound volume is controllable from settings menuStar Rauchenberger2021-03-133-3/+21
* Disabled mute shortcut while on menuStar Rauchenberger2021-03-131-5/+7
* Music volume is controllable from settings menuStar Rauchenberger2021-03-134-2/+35
* Added sliders to the settings menuStar Rauchenberger2021-03-137-4/+117
* Added submenusStar Rauchenberger2021-03-137-53/+137
* Sound effects are paused on the pause menuStar Rauchenberger2021-03-133-0/+14
* Added pause menu open and close soundStar Rauchenberger2021-03-135-7/+25
* Added option to exit area from pause menu on supported mapsStar Rauchenberger2021-03-136-2/+21
* Pause menu commands can do somethingStar Rauchenberger2021-03-135-1/+30
* Added cursor wrapping to pause menuStar Rauchenberger2021-03-131-10/+16
* Menu cursor should start at the top when openedStar Rauchenberger2021-03-131-0/+2
* Player can move cursor on pause menuStar Rauchenberger2021-03-134-0/+32
* Added cursor to pause menuStar Rauchenberger2021-03-134-0/+38
* Rendered pause menu during animationStar Rauchenberger2021-03-132-62/+112
* Rendered some menu optionsStar Rauchenberger2021-03-136-1/+88
* Added pause menu opening and closing animationStar Rauchenberger2021-03-134-12/+86
* Created Interpolation abstractionStar Rauchenberger2021-03-135-64/+65
* Created MenuSystemStar Rauchenberger2021-03-135-1/+27
* Added Magic (from the DCMC)Star Rauchenberger2021-03-123-0/+100
* [Finale] text from Alive for if you saw DoriaStar Rauchenberger2021-03-121-0/+43
* Interacting with Kuma and Duster in the finaleStar Rauchenberger2021-03-125-70/+44
* Prevented bonking if you moved on at least one axisStar Rauchenberger2021-03-121-5/+6
* "switch_claus" event pans to focus on ClausStar Rauchenberger2021-03-111-0/+3
* Made default sprite hitboxes slightly narrowerStar Rauchenberger2021-03-112-6/+6
* Added start points for finale sceneStar Rauchenberger2021-03-113-2/+28
* Created finale mapStar Rauchenberger2021-03-114-0/+147