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author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-07-05 10:39:06 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-07-05 10:39:06 -0400 |
commit | d983ef6b8d66d916ed7502cf6d35b573c5366257 (patch) | |
tree | 2a98734180fc64f66a8623dc5c0d70b178e7b5af | |
parent | 35fffb8cf13258a4ff36a3bf56751e106c954a71 (diff) | |
download | tanetane-d983ef6b8d66d916ed7502cf6d35b573c5366257.tar.gz tanetane-d983ef6b8d66d916ed7502cf6d35b573c5366257.tar.bz2 tanetane-d983ef6b8d66d916ed7502cf6d35b573c5366257.zip |
Added fading in/out sprites
-rw-r--r-- | res/scripts/common.lua | 14 | ||||
-rw-r--r-- | src/animation_system.cpp | 19 | ||||
-rw-r--r-- | src/animation_system.h | 1 | ||||
-rw-r--r-- | src/script_system.cpp | 3 | ||||
-rw-r--r-- | src/sprite.h | 3 |
5 files changed, 38 insertions, 2 deletions
diff --git a/res/scripts/common.lua b/res/scripts/common.lua index e355a32..2e95f26 100644 --- a/res/scripts/common.lua +++ b/res/scripts/common.lua | |||
@@ -423,6 +423,20 @@ function SetOpacity(spriteName, amount) | |||
423 | sprite.opacity = amount | 423 | sprite.opacity = amount |
424 | end | 424 | end |
425 | 425 | ||
426 | --- Fades out the given sprite. | ||
427 | function FadeOutSprite(spriteName) | ||
428 | local spriteId = getSpriteByAlias(spriteName) | ||
429 | local sprite = getSprite(spriteId) | ||
430 | sprite.shouldBeFadedIn = false | ||
431 | end | ||
432 | |||
433 | --- Fades out the given sprite. | ||
434 | function FadeInSprite(spriteName) | ||
435 | local spriteId = getSpriteByAlias(spriteName) | ||
436 | local sprite = getSprite(spriteId) | ||
437 | sprite.shouldBeFadedIn = true | ||
438 | end | ||
439 | |||
426 | --- Sets the enclosure zone for a sprite. | 440 | --- Sets the enclosure zone for a sprite. |
427 | -- The sprite will be prevented from exiting the area defined by that zone. | 441 | -- The sprite will be prevented from exiting the area defined by that zone. |
428 | function AddEnclosureZone(spriteName, zone) | 442 | function AddEnclosureZone(spriteName, zone) |
diff --git a/src/animation_system.cpp b/src/animation_system.cpp index ce5cc02..73d30d5 100644 --- a/src/animation_system.cpp +++ b/src/animation_system.cpp | |||
@@ -166,6 +166,25 @@ void AnimationSystem::tick(double dt) { | |||
166 | } | 166 | } |
167 | } | 167 | } |
168 | } | 168 | } |
169 | |||
170 | fadingTimer_.accumulate(dt); | ||
171 | while (fadingTimer_.step()) { | ||
172 | for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { | ||
173 | if (sprite.isAnimated) { | ||
174 | if (sprite.shouldBeFadedIn && sprite.opacity < 1.0) { | ||
175 | sprite.opacity += 0.05; | ||
176 | if (sprite.opacity > 1.0) { | ||
177 | sprite.opacity = 1.0; | ||
178 | } | ||
179 | } else if (!sprite.shouldBeFadedIn && sprite.opacity > 0.0) { | ||
180 | sprite.opacity -= 0.05; | ||
181 | if (sprite.opacity < 0.0) { | ||
182 | sprite.opacity = 0.0; | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | } | ||
187 | } | ||
169 | } | 188 | } |
170 | 189 | ||
171 | void AnimationSystem::setSpriteDirection(int spriteId, Direction dir) { | 190 | void AnimationSystem::setSpriteDirection(int spriteId, Direction dir) { |
diff --git a/src/animation_system.h b/src/animation_system.h index 42aa516..7474c54 100644 --- a/src/animation_system.h +++ b/src/animation_system.h | |||
@@ -31,6 +31,7 @@ private: | |||
31 | Game& game_; | 31 | Game& game_; |
32 | std::vector<Timer> animTimers_ = {{1000/5}, {1000/60}};//30fps * 1000 t/s;; | 32 | std::vector<Timer> animTimers_ = {{1000/5}, {1000/60}};//30fps * 1000 t/s;; |
33 | Timer bobbingTimer_ {1000/7}; | 33 | Timer bobbingTimer_ {1000/7}; |
34 | Timer fadingTimer_ {1000/60}; | ||
34 | }; | 35 | }; |
35 | 36 | ||
36 | #endif /* end of include guard: ANIMATION_SYSTEM_H_CCCC7CB8 */ | 37 | #endif /* end of include guard: ANIMATION_SYSTEM_H_CCCC7CB8 */ |
diff --git a/src/script_system.cpp b/src/script_system.cpp index 56a6012..b4a7b9b 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
@@ -56,7 +56,8 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
56 | "behaviourType", &Sprite::behaviourType, | 56 | "behaviourType", &Sprite::behaviourType, |
57 | "followSpriteId", &Sprite::followSpriteId, | 57 | "followSpriteId", &Sprite::followSpriteId, |
58 | "interactionScript", &Sprite::interactionScript, | 58 | "interactionScript", &Sprite::interactionScript, |
59 | "opacity", &Sprite::opacity); | 59 | "opacity", &Sprite::opacity, |
60 | "shouldBeFadedIn", &Sprite::shouldBeFadedIn); | ||
60 | 61 | ||
61 | engine_.new_usertype<MessageSystem>( | 62 | engine_.new_usertype<MessageSystem>( |
62 | "message", | 63 | "message", |
diff --git a/src/sprite.h b/src/sprite.h index 782ae14..e7cb55b 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
@@ -100,13 +100,14 @@ public: | |||
100 | int bobAmount = 0; | 100 | int bobAmount = 0; |
101 | bool bobbingDown = false; | 101 | bool bobbingDown = false; |
102 | int animSlowdownProgress = 0; | 102 | int animSlowdownProgress = 0; |
103 | double opacity = 1.0; | ||
104 | 103 | ||
105 | // Animation (controls) | 104 | // Animation (controls) |
106 | bool normallyHasShadow = false; | 105 | bool normallyHasShadow = false; |
107 | bool animPaused = false; | 106 | bool animPaused = false; |
108 | bool bobbing = false; | 107 | bool bobbing = false; |
109 | int animSlowdown = 1; // Animation will only advance every X frames (so, 1 means it's disabled) | 108 | int animSlowdown = 1; // Animation will only advance every X frames (so, 1 means it's disabled) |
109 | double opacity = 1.0; | ||
110 | bool shouldBeFadedIn = true; | ||
110 | 111 | ||
111 | // Character | 112 | // Character |
112 | bool orientable = false; | 113 | bool orientable = false; |