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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-06 21:15:34 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-06 21:15:34 -0500 |
commit | 0e1e97da9e8937d19b0101dcc1f3a16e3db495b6 (patch) | |
tree | 64472e8e640bc9884a938106a49b87b43852aa75 /src/main.cpp | |
parent | cb7617344c3b7994cb40d6253a77dbfa3d3ff984 (diff) | |
download | tanetane-0e1e97da9e8937d19b0101dcc1f3a16e3db495b6.tar.gz tanetane-0e1e97da9e8937d19b0101dcc1f3a16e3db495b6.tar.bz2 tanetane-0e1e97da9e8937d19b0101dcc1f3a16e3db495b6.zip |
Added sound and animation changes to scripting
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp index 3ea92ae..c23897b 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -25,29 +25,29 @@ void loop(Renderer& renderer) { | |||
25 | auto map = std::make_unique<Map>("../res/maps/map1.tmx", renderer); | 25 | auto map = std::make_unique<Map>("../res/maps/map1.tmx", renderer); |
26 | game.setMap(std::move(map)); | 26 | game.setMap(std::move(map)); |
27 | 27 | ||
28 | int lucasSprite = game.emplaceSprite(); | 28 | int lucasSprite = game.emplaceSprite("lucas"); |
29 | game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); | 29 | game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); |
30 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}); | 30 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}); |
31 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer); | 31 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer); |
32 | game.getSprite(lucasSprite).controllable = true; | 32 | game.getSprite(lucasSprite).controllable = true; |
33 | game.getSystem<CharacterSystem>().initSprite(lucasSprite); | 33 | game.getSystem<CharacterSystem>().initSprite(lucasSprite); |
34 | 34 | ||
35 | int kumaSprite = game.emplaceSprite(); | 35 | int kumaSprite = game.emplaceSprite("kuma"); |
36 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); | 36 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); |
37 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt", renderer); | 37 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt", renderer); |
38 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); | 38 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); |
39 | 39 | ||
40 | int dusterSprite = game.emplaceSprite(); | 40 | int dusterSprite = game.emplaceSprite("duster"); |
41 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); | 41 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); |
42 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt", renderer); | 42 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt", renderer); |
43 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); | 43 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); |
44 | 44 | ||
45 | int boneySprite = game.emplaceSprite(); | 45 | int boneySprite = game.emplaceSprite("boney"); |
46 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); | 46 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); |
47 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt", renderer); | 47 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt", renderer); |
48 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); | 48 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); |
49 | 49 | ||
50 | int flintSprite = game.emplaceSprite(); | 50 | int flintSprite = game.emplaceSprite("flint"); |
51 | game.getSystem<TransformSystem>().initSprite(flintSprite, {35*16, 19*16}); | 51 | game.getSystem<TransformSystem>().initSprite(flintSprite, {35*16, 19*16}); |
52 | game.getSystem<TransformSystem>().setUpCollision(flintSprite, {-8, -8}, {12, 8}); | 52 | game.getSystem<TransformSystem>().setUpCollision(flintSprite, {-8, -8}, {12, 8}); |
53 | game.getSystem<AnimationSystem>().initSprite(flintSprite, "../res/sprites/flint_anim.txt", renderer); | 53 | game.getSystem<AnimationSystem>().initSprite(flintSprite, "../res/sprites/flint_anim.txt", renderer); |