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-rw-r--r--src/main.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp index 3ea92ae..c23897b 100644 --- a/src/main.cpp +++ b/src/main.cpp
@@ -25,29 +25,29 @@ void loop(Renderer& renderer) {
25 auto map = std::make_unique<Map>("../res/maps/map1.tmx", renderer); 25 auto map = std::make_unique<Map>("../res/maps/map1.tmx", renderer);
26 game.setMap(std::move(map)); 26 game.setMap(std::move(map));
27 27
28 int lucasSprite = game.emplaceSprite(); 28 int lucasSprite = game.emplaceSprite("lucas");
29 game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); 29 game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32});
30 game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}); 30 game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8});
31 game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer); 31 game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer);
32 game.getSprite(lucasSprite).controllable = true; 32 game.getSprite(lucasSprite).controllable = true;
33 game.getSystem<CharacterSystem>().initSprite(lucasSprite); 33 game.getSystem<CharacterSystem>().initSprite(lucasSprite);
34 34
35 int kumaSprite = game.emplaceSprite(); 35 int kumaSprite = game.emplaceSprite("kuma");
36 game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); 36 game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32});
37 game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt", renderer); 37 game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt", renderer);
38 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); 38 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite);
39 39
40 int dusterSprite = game.emplaceSprite(); 40 int dusterSprite = game.emplaceSprite("duster");
41 game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); 41 game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32});
42 game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt", renderer); 42 game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt", renderer);
43 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); 43 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite);
44 44
45 int boneySprite = game.emplaceSprite(); 45 int boneySprite = game.emplaceSprite("boney");
46 game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); 46 game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32});
47 game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt", renderer); 47 game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt", renderer);
48 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); 48 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite);
49 49
50 int flintSprite = game.emplaceSprite(); 50 int flintSprite = game.emplaceSprite("flint");
51 game.getSystem<TransformSystem>().initSprite(flintSprite, {35*16, 19*16}); 51 game.getSystem<TransformSystem>().initSprite(flintSprite, {35*16, 19*16});
52 game.getSystem<TransformSystem>().setUpCollision(flintSprite, {-8, -8}, {12, 8}); 52 game.getSystem<TransformSystem>().setUpCollision(flintSprite, {-8, -8}, {12, 8});
53 game.getSystem<AnimationSystem>().initSprite(flintSprite, "../res/sprites/flint_anim.txt", renderer); 53 game.getSystem<AnimationSystem>().initSprite(flintSprite, "../res/sprites/flint_anim.txt", renderer);