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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 10:42:31 -0500 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 16:00:53 -0500 |
| commit | 5faac69bb14dc1d064b108c5109ab1a53200549f (patch) | |
| tree | fad672f07ea28accdbc368b514b8d06b1814bd7a /src/main.cpp | |
| parent | df093323e48426e8d54a504aeae4155fa3c8e605 (diff) | |
| download | tanetane-5faac69bb14dc1d064b108c5109ab1a53200549f.tar.gz tanetane-5faac69bb14dc1d064b108c5109ab1a53200549f.tar.bz2 tanetane-5faac69bb14dc1d064b108c5109ab1a53200549f.zip | |
Removed sprite shadow while on a ladder
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
| diff --git a/src/main.cpp b/src/main.cpp index 5c8a018..25e7013 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -36,7 +36,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
| 36 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); | 36 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); |
| 37 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); | 37 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); |
| 38 | game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down); | 38 | game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down); |
| 39 | game.getSprite(lucasSprite).hasShadow = true; | 39 | game.getSprite(lucasSprite).normallyHasShadow = true; |
| 40 | game.getSprite(lucasSprite).player = true; | 40 | game.getSprite(lucasSprite).player = true; |
| 41 | game.getSprite(lucasSprite).controllable = true; | 41 | game.getSprite(lucasSprite).controllable = true; |
| 42 | game.getSprite(lucasSprite).persistent = true; | 42 | game.getSprite(lucasSprite).persistent = true; |
| @@ -48,7 +48,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
| 48 | game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); | 48 | game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); |
| 49 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); | 49 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); |
| 50 | game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down); | 50 | game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down); |
| 51 | game.getSprite(kumaSprite).hasShadow = true; | 51 | game.getSprite(kumaSprite).normallyHasShadow = true; |
| 52 | game.getSprite(kumaSprite).persistent = true; | 52 | game.getSprite(kumaSprite).persistent = true; |
| 53 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); | 53 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); |
| 54 | 54 | ||
| @@ -56,7 +56,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
| 56 | game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); | 56 | game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); |
| 57 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); | 57 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); |
| 58 | game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down); | 58 | game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down); |
| 59 | game.getSprite(dusterSprite).hasShadow = true; | 59 | game.getSprite(dusterSprite).normallyHasShadow = true; |
| 60 | game.getSprite(dusterSprite).persistent = true; | 60 | game.getSprite(dusterSprite).persistent = true; |
| 61 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); | 61 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); |
| 62 | 62 | ||
| @@ -64,7 +64,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
| 64 | game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); | 64 | game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); |
| 65 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); | 65 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); |
| 66 | game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down); | 66 | game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down); |
| 67 | game.getSprite(boneySprite).hasShadow = true; | 67 | game.getSprite(boneySprite).normallyHasShadow = true; |
| 68 | game.getSprite(boneySprite).persistent = true; | 68 | game.getSprite(boneySprite).persistent = true; |
| 69 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); | 69 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); |
| 70 | 70 | ||
