From 5faac69bb14dc1d064b108c5109ab1a53200549f Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Wed, 24 Feb 2021 10:42:31 -0500 Subject: Removed sprite shadow while on a ladder --- src/main.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 5c8a018..25e7013 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -36,7 +36,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { game.getSystem().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); game.getSystem().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); game.getSystem().setSpriteDirection(lucasSprite, Direction::down); - game.getSprite(lucasSprite).hasShadow = true; + game.getSprite(lucasSprite).normallyHasShadow = true; game.getSprite(lucasSprite).player = true; game.getSprite(lucasSprite).controllable = true; game.getSprite(lucasSprite).persistent = true; @@ -48,7 +48,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { game.getSystem().initSprite(kumaSprite, warpLoc); game.getSystem().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); game.getSystem().setSpriteDirection(kumaSprite, Direction::down); - game.getSprite(kumaSprite).hasShadow = true; + game.getSprite(kumaSprite).normallyHasShadow = true; game.getSprite(kumaSprite).persistent = true; game.getSystem().addSpriteToParty(lucasSprite, kumaSprite); @@ -56,7 +56,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { game.getSystem().initSprite(dusterSprite, warpLoc); game.getSystem().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); game.getSystem().setSpriteDirection(dusterSprite, Direction::down); - game.getSprite(dusterSprite).hasShadow = true; + game.getSprite(dusterSprite).normallyHasShadow = true; game.getSprite(dusterSprite).persistent = true; game.getSystem().addSpriteToParty(lucasSprite, dusterSprite); @@ -64,7 +64,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { game.getSystem().initSprite(boneySprite, warpLoc); game.getSystem().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); game.getSystem().setSpriteDirection(boneySprite, Direction::down); - game.getSprite(boneySprite).hasShadow = true; + game.getSprite(boneySprite).normallyHasShadow = true; game.getSprite(boneySprite).persistent = true; game.getSystem().addSpriteToParty(lucasSprite, boneySprite); -- cgit 1.4.1