diff options
author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 10:42:31 -0500 |
---|---|---|
committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 16:00:53 -0500 |
commit | 5faac69bb14dc1d064b108c5109ab1a53200549f (patch) | |
tree | fad672f07ea28accdbc368b514b8d06b1814bd7a | |
parent | df093323e48426e8d54a504aeae4155fa3c8e605 (diff) | |
download | tanetane-5faac69bb14dc1d064b108c5109ab1a53200549f.tar.gz tanetane-5faac69bb14dc1d064b108c5109ab1a53200549f.tar.bz2 tanetane-5faac69bb14dc1d064b108c5109ab1a53200549f.zip |
Removed sprite shadow while on a ladder
-rw-r--r-- | src/character_system.cpp | 2 | ||||
-rw-r--r-- | src/game.cpp | 2 | ||||
-rw-r--r-- | src/main.cpp | 8 | ||||
-rw-r--r-- | src/sprite.h | 1 |
4 files changed, 8 insertions, 5 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index ea469d5..5a3b774 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
@@ -345,11 +345,13 @@ void CharacterSystem::setAnimationFor(int spriteId, CharacterState state) { | |||
345 | } | 345 | } |
346 | 346 | ||
347 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); | 347 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); |
348 | sprite.hasShadow = sprite.normallyHasShadow; | ||
348 | 349 | ||
349 | break; | 350 | break; |
350 | } | 351 | } |
351 | case CharacterMedium::Ladder: { | 352 | case CharacterMedium::Ladder: { |
352 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb"); | 353 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb"); |
354 | sprite.hasShadow = false; | ||
353 | 355 | ||
354 | if (state == CharacterState::Still || state == CharacterState::Crouching) { | 356 | if (state == CharacterState::Still || state == CharacterState::Crouching) { |
355 | sprite.animPaused = true; | 357 | sprite.animPaused = true; |
diff --git a/src/game.cpp b/src/game.cpp index b5393a8..2a4308f 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -59,7 +59,7 @@ void Game::loadMap(std::string filename) { | |||
59 | getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true); | 59 | getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true); |
60 | if (!p.animationFilename.empty()) { | 60 | if (!p.animationFilename.empty()) { |
61 | getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename); | 61 | getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename); |
62 | getSprite(spriteId).hasShadow = p.shadow; | 62 | getSprite(spriteId).normallyHasShadow = p.shadow; |
63 | } | 63 | } |
64 | getSprite(spriteId).interactionScript = p.interactionScript; | 64 | getSprite(spriteId).interactionScript = p.interactionScript; |
65 | if (p.movementSpeed != -1) { | 65 | if (p.movementSpeed != -1) { |
diff --git a/src/main.cpp b/src/main.cpp index 5c8a018..25e7013 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -36,7 +36,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
36 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); | 36 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); |
37 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); | 37 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); |
38 | game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down); | 38 | game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down); |
39 | game.getSprite(lucasSprite).hasShadow = true; | 39 | game.getSprite(lucasSprite).normallyHasShadow = true; |
40 | game.getSprite(lucasSprite).player = true; | 40 | game.getSprite(lucasSprite).player = true; |
41 | game.getSprite(lucasSprite).controllable = true; | 41 | game.getSprite(lucasSprite).controllable = true; |
42 | game.getSprite(lucasSprite).persistent = true; | 42 | game.getSprite(lucasSprite).persistent = true; |
@@ -48,7 +48,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
48 | game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); | 48 | game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); |
49 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); | 49 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); |
50 | game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down); | 50 | game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down); |
51 | game.getSprite(kumaSprite).hasShadow = true; | 51 | game.getSprite(kumaSprite).normallyHasShadow = true; |
52 | game.getSprite(kumaSprite).persistent = true; | 52 | game.getSprite(kumaSprite).persistent = true; |
53 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); | 53 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); |
54 | 54 | ||
@@ -56,7 +56,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
56 | game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); | 56 | game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); |
57 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); | 57 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); |
58 | game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down); | 58 | game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down); |
59 | game.getSprite(dusterSprite).hasShadow = true; | 59 | game.getSprite(dusterSprite).normallyHasShadow = true; |
60 | game.getSprite(dusterSprite).persistent = true; | 60 | game.getSprite(dusterSprite).persistent = true; |
61 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); | 61 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); |
62 | 62 | ||
@@ -64,7 +64,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
64 | game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); | 64 | game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); |
65 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); | 65 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); |
66 | game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down); | 66 | game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down); |
67 | game.getSprite(boneySprite).hasShadow = true; | 67 | game.getSprite(boneySprite).normallyHasShadow = true; |
68 | game.getSprite(boneySprite).persistent = true; | 68 | game.getSprite(boneySprite).persistent = true; |
69 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); | 69 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); |
70 | 70 | ||
diff --git a/src/sprite.h b/src/sprite.h index 2bbc4ea..3c2eade 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
@@ -75,6 +75,7 @@ public: | |||
75 | std::map<std::string, std::map<Direction, int>> nameDirToAnim; | 75 | std::map<std::string, std::map<Direction, int>> nameDirToAnim; |
76 | bool animFinished = false; | 76 | bool animFinished = false; |
77 | bool hasShadow = false; | 77 | bool hasShadow = false; |
78 | bool normallyHasShadow = false; | ||
78 | bool animPaused = false; | 79 | bool animPaused = false; |
79 | 80 | ||
80 | // Character | 81 | // Character |