diff options
Diffstat (limited to 'src/character_system.cpp')
-rw-r--r-- | src/character_system.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index ea469d5..5a3b774 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
@@ -345,11 +345,13 @@ void CharacterSystem::setAnimationFor(int spriteId, CharacterState state) { | |||
345 | } | 345 | } |
346 | 346 | ||
347 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); | 347 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); |
348 | sprite.hasShadow = sprite.normallyHasShadow; | ||
348 | 349 | ||
349 | break; | 350 | break; |
350 | } | 351 | } |
351 | case CharacterMedium::Ladder: { | 352 | case CharacterMedium::Ladder: { |
352 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb"); | 353 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb"); |
354 | sprite.hasShadow = false; | ||
353 | 355 | ||
354 | if (state == CharacterState::Still || state == CharacterState::Crouching) { | 356 | if (state == CharacterState::Still || state == CharacterState::Crouching) { |
355 | sprite.animPaused = true; | 357 | sprite.animPaused = true; |