| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Prevented bonking if you moved on at least one axis | Star Rauchenberger | 2021-03-12 | 1 | -5/+6 | 
| * | Added sliding around solid tiles | Kelly Rauchenberger | 2021-03-11 | 1 | -1/+1 | 
| * | Simplified collision detection output | Kelly Rauchenberger | 2021-03-11 | 1 | -29/+18 | 
| * | switch_claus starts talking when he gets ya | Kelly Rauchenberger | 2021-03-09 | 1 | -0/+17 | 
| * | Started writing the Mixolydia scene! | Kelly Rauchenberger | 2021-03-01 | 1 | -0/+1 | 
| * | Added A* pathfinding | Kelly Rauchenberger | 2021-02-27 | 1 | -1/+1 | 
| * | Added sprite bobbing (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+3 | 
| * | Disabled crouching/running in the underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -1/+2 | 
| * | Added first underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+3 | 
| * | Lucas wades into hot spring alone when Ionia is there | Kelly Rauchenberger | 2021-02-25 | 1 | -0/+12 | 
| * | Added animation for being in a hot spring | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+21 | 
| * | Fixed party trails when running on a ladder | Kelly Rauchenberger | 2021-02-24 | 1 | -36/+58 | 
| * | Removed more manual animation stuff | Kelly Rauchenberger | 2021-02-24 | 1 | -8/+0 | 
| * | Made it so you can use shift to stop running on a ladder | Kelly Rauchenberger | 2021-02-24 | 1 | -4/+4 | 
| * | Removed sprite shadow while on a ladder | Kelly Rauchenberger | 2021-02-24 | 1 | -0/+2 | 
| * | Removed manual animation stuff | Kelly Rauchenberger | 2021-02-24 | 1 | -1/+1 | 
| * | Started working on ladders | Kelly Rauchenberger | 2021-02-24 | 1 | -29/+93 | 
| * | Added a clipping mode (for testing!) | Kelly Rauchenberger | 2021-02-23 | 1 | -3/+3 | 
| * | Added a debug console | Kelly Rauchenberger | 2021-02-21 | 1 | -0/+2 | 
| * | Added sprite pausing | Kelly Rauchenberger | 2021-02-21 | 1 | -1/+1 | 
| * | Added variable movement speed | Kelly Rauchenberger | 2021-02-20 | 1 | -4/+7 | 
| * | Made some sprites persist between map changes | Kelly Rauchenberger | 2021-02-17 | 1 | -8/+26 | 
| * | Added lightning sprite to mailbox event | Kelly Rauchenberger | 2021-02-13 | 1 | -0/+7 | 
| * | Scripts are organised per-map now | Kelly Rauchenberger | 2021-02-12 | 1 | -2/+2 | 
| * | Player movement/input is halted during cutscenes | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+12 | 
| * | loadMap requires a direction now, so party trails are set up correctly | Kelly Rauchenberger | 2021-02-10 | 1 | -1/+5 | 
| * | Running is preserved across screen transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -12/+17 | 
| * | Fixed running sound looping infinitely after running into map change | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+8 | 
| * | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+13 | 
| * | Characters added to a party now tween to their starting position instead of t... | Kelly Rauchenberger | 2021-02-06 | 1 | -2/+13 | 
| * | Moved some collision stuff into the TransformSystem | Kelly Rauchenberger | 2021-02-06 | 1 | -49/+8 | 
| * | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 1 | -1/+1 | 
| * | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 1 | -0/+23 | 
| * | Added input system | Kelly Rauchenberger | 2021-02-03 | 1 | -133/+138 | 
| * | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 1 | -0/+229 | 
