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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-12 00:33:19 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-12 00:33:19 -0500
commit5ecd0f428dd8292a17c5013c525a4f5d3967acb8 (patch)
tree0068b66a1183f822909f115a142fae3869a3b09f /src/character_system.cpp
parent19be2ac58b09c5240a32e6a4f41cd9f6cda03d07 (diff)
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Scripts are organised per-map now
Diffstat (limited to 'src/character_system.cpp')
-rw-r--r--src/character_system.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index aad8c1b..a0572b0 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp
@@ -92,7 +92,7 @@ void CharacterSystem::tick(double dt) {
92 Sprite& collider = game_.getSprite(collision.horiz.colliderSprite); 92 Sprite& collider = game_.getSprite(collision.horiz.colliderSprite);
93 93
94 if (collider.walkthroughScript != "") { 94 if (collider.walkthroughScript != "") {
95 game_.getSystem<ScriptSystem>().runScript(collider.walkthroughScript); 95 game_.getSystem<ScriptSystem>().runScript(game_.getMap().getName(), collider.walkthroughScript);
96 } 96 }
97 } 97 }
98 98
@@ -102,7 +102,7 @@ void CharacterSystem::tick(double dt) {
102 Sprite& collider = game_.getSprite(collision.vert.colliderSprite); 102 Sprite& collider = game_.getSprite(collision.vert.colliderSprite);
103 103
104 if (collider.walkthroughScript != "") { 104 if (collider.walkthroughScript != "") {
105 game_.getSystem<ScriptSystem>().runScript(collider.walkthroughScript); 105 game_.getSystem<ScriptSystem>().runScript(game_.getMap().getName(), collider.walkthroughScript);
106 } 106 }
107 } 107 }
108 108