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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 10:12:18 -0500 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 16:00:53 -0500 |
commit | 135e71d650e5a414219729cd84a2c917a3e8f1fb (patch) | |
tree | 7d5f2c99a8be34e27bb1644282576371bd0ab98e /src/character_system.cpp | |
parent | b06b259c54e09f1a4026191d6eec9684599bd370 (diff) | |
download | tanetane-135e71d650e5a414219729cd84a2c917a3e8f1fb.tar.gz tanetane-135e71d650e5a414219729cd84a2c917a3e8f1fb.tar.bz2 tanetane-135e71d650e5a414219729cd84a2c917a3e8f1fb.zip |
Removed manual animation stuff
Diffstat (limited to 'src/character_system.cpp')
-rw-r--r-- | src/character_system.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index 27c2280..ea469d5 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
@@ -349,7 +349,7 @@ void CharacterSystem::setAnimationFor(int spriteId, CharacterState state) { | |||
349 | break; | 349 | break; |
350 | } | 350 | } |
351 | case CharacterMedium::Ladder: { | 351 | case CharacterMedium::Ladder: { |
352 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb."); | 352 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb"); |
353 | 353 | ||
354 | if (state == CharacterState::Still || state == CharacterState::Crouching) { | 354 | if (state == CharacterState::Still || state == CharacterState::Crouching) { |
355 | sprite.animPaused = true; | 355 | sprite.animPaused = true; |