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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-01 22:19:46 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-01 22:19:46 -0500 |
commit | 7fa69be4e88f1fcf057871fec7e4503f50578465 (patch) | |
tree | 70a01aafe4092c29c112f72895494dbfa2033496 /src/character_system.cpp | |
parent | d8e7d815c197c5477678d835038dc3ff86c2a7e8 (diff) | |
download | tanetane-7fa69be4e88f1fcf057871fec7e4503f50578465.tar.gz tanetane-7fa69be4e88f1fcf057871fec7e4503f50578465.tar.bz2 tanetane-7fa69be4e88f1fcf057871fec7e4503f50578465.zip |
Started writing the Mixolydia scene!
Looking pretty good so far. TODO: direction facing functions have inverted Y coordinate. confusion expression doesn't exist yet. rest of scene.
Diffstat (limited to 'src/character_system.cpp')
-rw-r--r-- | src/character_system.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index 53debb2..48d2a33 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
@@ -17,6 +17,7 @@ void CharacterSystem::initSprite(int spriteId, int movementSpeed) { | |||
17 | void CharacterSystem::addSpriteToParty(int leaderId, int followerId) { | 17 | void CharacterSystem::addSpriteToParty(int leaderId, int followerId) { |
18 | Sprite& leader = game_.getSprite(leaderId); | 18 | Sprite& leader = game_.getSprite(leaderId); |
19 | Sprite& follower = game_.getSprite(followerId); | 19 | Sprite& follower = game_.getSprite(followerId); |
20 | follower.orientable = false; | ||
20 | 21 | ||
21 | vec2i targetPos = leader.loc; | 22 | vec2i targetPos = leader.loc; |
22 | 23 | ||