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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-10 17:53:49 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-10 17:53:49 -0500
commit2afa279d4c7780e4d43749d73891c9a7d46f4472 (patch)
tree3454fc185c7f852d0dab917f57d2f59fe5d2283e /src/character_system.cpp
parent715d97bb52794d2bf2472b820ae64e9d6301b333 (diff)
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Fixed running sound looping infinitely after running into map change
Diffstat (limited to 'src/character_system.cpp')
-rw-r--r--src/character_system.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index d4765bf..888914f 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp
@@ -238,3 +238,11 @@ void CharacterSystem::stopRunningSound(Sprite& sprite) {
238 sprite.runningSfxChannel = -1; 238 sprite.runningSfxChannel = -1;
239 } 239 }
240} 240}
241
242void CharacterSystem::clearSpriteCache() {
243 for (Sprite& sprite : game_.getSprites() | game_.spriteView()) {
244 if (sprite.runningSfxChannel != -1) {
245 stopRunningSound(sprite);
246 }
247 }
248}