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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-06 11:40:48 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-06 11:40:48 -0500 |
| commit | 478bc11eec70e6127161ff360cd77d6893a81c42 (patch) | |
| tree | 0b9dee46b3f2111acce17475f309487fc8759cb4 /src/character_system.cpp | |
| parent | 64ad64ae11a9497f36258e1c83d23f7964bbf885 (diff) | |
| download | tanetane-478bc11eec70e6127161ff360cd77d6893a81c42.tar.gz tanetane-478bc11eec70e6127161ff360cd77d6893a81c42.tar.bz2 tanetane-478bc11eec70e6127161ff360cd77d6893a81c42.zip | |
Moved some collision stuff into the TransformSystem
Diffstat (limited to 'src/character_system.cpp')
| -rw-r--r-- | src/character_system.cpp | 57 |
1 files changed, 8 insertions, 49 deletions
| diff --git a/src/character_system.cpp b/src/character_system.cpp index 4d2d338..3df4f9a 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
| @@ -67,58 +67,15 @@ void CharacterSystem::tick(double dt) { | |||
| 67 | pLoc += (unitVecInDirection(sprite.dir) * speed); | 67 | pLoc += (unitVecInDirection(sprite.dir) * speed); |
| 68 | 68 | ||
| 69 | // Check collision. | 69 | // Check collision. |
| 70 | const Map& map = game_.getMap(); | 70 | CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, pLoc, sprite.dir); |
| 71 | bool blocked = false; | 71 | bool blocked = collision.horiz.blocked || collision.vert.blocked; |
| 72 | |||
| 73 | const vec2i UL_COL_BOX = { 8, 8 }; | ||
| 74 | const vec2i DR_COL_BOX = { 4, 0 }; | ||
| 75 | vec2i oldColPosUL = (sprite.loc - UL_COL_BOX) / map.getTileSize(); | ||
| 76 | vec2i newColPosUL = (pLoc - UL_COL_BOX) / map.getTileSize(); | ||
| 77 | vec2i oldColPosDR = (sprite.loc + DR_COL_BOX) / map.getTileSize(); | ||
| 78 | vec2i newColPosDR = (pLoc + DR_COL_BOX) / map.getTileSize(); | ||
| 79 | |||
| 80 | if (dirHasDir(sprite.dir, Direction::right) && | ||
| 81 | newColPosDR.x() > oldColPosDR.x()) { | ||
| 82 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | ||
| 83 | if (map.isBlocked(newColPosDR.x(), y)) { | ||
| 84 | blocked = true; | ||
| 85 | pLoc.x() = sprite.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | ||
| 86 | break; | ||
| 87 | } | ||
| 88 | } | ||
| 89 | } | ||
| 90 | |||
| 91 | if (dirHasDir(sprite.dir, Direction::left) && | ||
| 92 | newColPosUL.x() < oldColPosUL.x()) { | ||
| 93 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | ||
| 94 | if (map.isBlocked(newColPosUL.x(), y)) { | ||
| 95 | blocked = true; | ||
| 96 | pLoc.x() = sprite.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | ||
| 97 | break; | ||
| 98 | } | ||
| 99 | } | ||
| 100 | } | ||
| 101 | 72 | ||
| 102 | if (dirHasDir(sprite.dir, Direction::down) && | 73 | if (collision.horiz.blocked) { |
| 103 | newColPosDR.y() > oldColPosDR.y()) { | 74 | pLoc.x() = sprite.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
| 104 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | ||
| 105 | if (map.isBlocked(x, newColPosDR.y())) { | ||
| 106 | blocked = true; | ||
| 107 | pLoc.y() = sprite.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | ||
| 108 | break; | ||
| 109 | } | ||
| 110 | } | ||
| 111 | } | 75 | } |
| 112 | 76 | ||
| 113 | if (dirHasDir(sprite.dir, Direction::up) && | 77 | if (collision.vert.blocked) { |
| 114 | newColPosUL.y() < oldColPosUL.y()) { | 78 | pLoc.y() = sprite.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
| 115 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | ||
| 116 | if (map.isBlocked(x, newColPosUL.y())) { | ||
| 117 | blocked = true; | ||
| 118 | pLoc.y() = sprite.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | ||
| 119 | break; | ||
| 120 | } | ||
| 121 | } | ||
| 122 | } | 79 | } |
| 123 | 80 | ||
| 124 | if (blocked && sprite.characterState == CharacterState::Running) { | 81 | if (blocked && sprite.characterState == CharacterState::Running) { |
| @@ -131,6 +88,8 @@ void CharacterSystem::tick(double dt) { | |||
| 131 | game_.getSystem<TransformSystem>().moveSprite(spriteId, pLoc); | 88 | game_.getSystem<TransformSystem>().moveSprite(spriteId, pLoc); |
| 132 | 89 | ||
| 133 | if (sprite.characterState == CharacterState::Running) { | 90 | if (sprite.characterState == CharacterState::Running) { |
| 91 | const Map& map = game_.getMap(); | ||
| 92 | |||
| 134 | vec2i newMapTileLoc = pLoc / map.getTileSize(); | 93 | vec2i newMapTileLoc = pLoc / map.getTileSize(); |
| 135 | StepType newTileStep = map.getStepType(newMapTileLoc.x(), newMapTileLoc.y()); | 94 | StepType newTileStep = map.getStepType(newMapTileLoc.x(), newMapTileLoc.y()); |
| 136 | if (sprite.stepType != newTileStep) { | 95 | if (sprite.stepType != newTileStep) { |
