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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-11 17:29:02 -0500 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-03-11 17:33:15 -0500 |
commit | a6d1ded1a41d0f461bf340a33e21fa896ce9da66 (patch) | |
tree | 9ddaf30031b1ffe2aa8be9b412038c99a6b879d7 /src/character_system.cpp | |
parent | eb9fa5020317a44f17cc4906c4c1c6fe55700d3e (diff) | |
download | tanetane-a6d1ded1a41d0f461bf340a33e21fa896ce9da66.tar.gz tanetane-a6d1ded1a41d0f461bf340a33e21fa896ce9da66.tar.bz2 tanetane-a6d1ded1a41d0f461bf340a33e21fa896ce9da66.zip |
Added sliding around solid tiles
#3
Diffstat (limited to 'src/character_system.cpp')
-rw-r--r-- | src/character_system.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index 10cb06f..368505e 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
@@ -153,7 +153,7 @@ void CharacterSystem::tick(double dt) { | |||
153 | pLoc += (unitVecInDirection(sprite.movementDir) * speed); | 153 | pLoc += (unitVecInDirection(sprite.movementDir) * speed); |
154 | 154 | ||
155 | // Check collision. | 155 | // Check collision. |
156 | CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, pLoc, sprite.movementDir); | 156 | CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, pLoc, sprite.movementDir, CheckCollisionOptions::AllowSliding); |
157 | 157 | ||
158 | if (!(collision.blocked && sprite.clipping)) { | 158 | if (!(collision.blocked && sprite.clipping)) { |
159 | pLoc = collision.adjustedLoc; | 159 | pLoc = collision.adjustedLoc; |