From a6d1ded1a41d0f461bf340a33e21fa896ce9da66 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Thu, 11 Mar 2021 17:29:02 -0500 Subject: Added sliding around solid tiles #3 --- src/character_system.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/character_system.cpp') diff --git a/src/character_system.cpp b/src/character_system.cpp index 10cb06f..368505e 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp @@ -153,7 +153,7 @@ void CharacterSystem::tick(double dt) { pLoc += (unitVecInDirection(sprite.movementDir) * speed); // Check collision. - CollisionResult collision = game_.getSystem().checkCollision(spriteId, sprite.loc, pLoc, sprite.movementDir); + CollisionResult collision = game_.getSystem().checkCollision(spriteId, sprite.loc, pLoc, sprite.movementDir, CheckCollisionOptions::AllowSliding); if (!(collision.blocked && sprite.clipping)) { pLoc = collision.adjustedLoc; -- cgit 1.4.1