diff options
Diffstat (limited to 'src/character_system.cpp')
| -rw-r--r-- | src/character_system.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/src/character_system.cpp b/src/character_system.cpp index 10cb06f..368505e 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
| @@ -153,7 +153,7 @@ void CharacterSystem::tick(double dt) { | |||
| 153 | pLoc += (unitVecInDirection(sprite.movementDir) * speed); | 153 | pLoc += (unitVecInDirection(sprite.movementDir) * speed); | 
| 154 | 154 | ||
| 155 | // Check collision. | 155 | // Check collision. | 
| 156 | CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, pLoc, sprite.movementDir); | 156 | CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, pLoc, sprite.movementDir, CheckCollisionOptions::AllowSliding); | 
| 157 | 157 | ||
| 158 | if (!(collision.blocked && sprite.clipping)) { | 158 | if (!(collision.blocked && sprite.clipping)) { | 
| 159 | pLoc = collision.adjustedLoc; | 159 | pLoc = collision.adjustedLoc; | 
