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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-14 16:13:08 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-14 16:13:08 -0500 |
commit | ce0628c5ad96e094db12a67d4e98b445fa873ad3 (patch) | |
tree | 94a67903059685969085f7ee5724b9960c74d3f6 /src/main.cpp | |
parent | 73c9b0fb4eb35e73d0005f896462e748a207d2b1 (diff) | |
download | tanetane-ce0628c5ad96e094db12a67d4e98b445fa873ad3.tar.gz tanetane-ce0628c5ad96e094db12a67d4e98b445fa873ad3.tar.bz2 tanetane-ce0628c5ad96e094db12a67d4e98b445fa873ad3.zip |
Added map fadeouts
Screen fadeouts and map fadeouts are now handled by the effect system.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 592b3be..79fa306 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -11,6 +11,7 @@ | |||
11 | #include "input_system.h" | 11 | #include "input_system.h" |
12 | #include "message_system.h" | 12 | #include "message_system.h" |
13 | #include "script_system.h" | 13 | #include "script_system.h" |
14 | #include "effect_system.h" | ||
14 | 15 | ||
15 | void loop(Renderer& renderer) { | 16 | void loop(Renderer& renderer) { |
16 | Game game(renderer); | 17 | Game game(renderer); |
@@ -21,6 +22,7 @@ void loop(Renderer& renderer) { | |||
21 | game.emplaceSystem<AnimationSystem>(); | 22 | game.emplaceSystem<AnimationSystem>(); |
22 | game.emplaceSystem<CameraSystem>(); | 23 | game.emplaceSystem<CameraSystem>(); |
23 | game.emplaceSystem<MessageSystem>(); | 24 | game.emplaceSystem<MessageSystem>(); |
25 | game.emplaceSystem<EffectSystem>(); | ||
24 | 26 | ||
25 | game.loadMap("map2", "debugWarp_mailboxes", Direction::down); | 27 | game.loadMap("map2", "debugWarp_mailboxes", Direction::down); |
26 | game.getSprite(game.getSpriteByAlias("lucas")).controllable = true; | 28 | game.getSprite(game.getSpriteByAlias("lucas")).controllable = true; |