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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-20 13:34:04 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-20 13:34:04 -0500 |
commit | f0eab98e417bf648261a9027bef91fe935af76cb (patch) | |
tree | 7c212cbe8bd549d5a6229c616806095596859a8f /src/main.cpp | |
parent | ca4935cb65325edbd45d4a3aacc921ea9ed9483b (diff) | |
download | tanetane-f0eab98e417bf648261a9027bef91fe935af76cb.tar.gz tanetane-f0eab98e417bf648261a9027bef91fe935af76cb.tar.bz2 tanetane-f0eab98e417bf648261a9027bef91fe935af76cb.zip |
Added variable movement speed
Ionia now moves at half Lucas's speed, which I think is good for NPCs.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp index 9f503e1..e40b4f4 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -40,7 +40,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
40 | game.getSprite(lucasSprite).player = true; | 40 | game.getSprite(lucasSprite).player = true; |
41 | game.getSprite(lucasSprite).controllable = true; | 41 | game.getSprite(lucasSprite).controllable = true; |
42 | game.getSprite(lucasSprite).persistent = true; | 42 | game.getSprite(lucasSprite).persistent = true; |
43 | game.getSystem<CharacterSystem>().initSprite(lucasSprite); | 43 | game.getSystem<CharacterSystem>().initSprite(lucasSprite, LUCAS_MOVEMENT_SPEED); |
44 | game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); | 44 | game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); |
45 | game.getSystem<CameraSystem>().unlockCamera(); | 45 | game.getSystem<CameraSystem>().unlockCamera(); |
46 | 46 | ||