From f0eab98e417bf648261a9027bef91fe935af76cb Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sat, 20 Feb 2021 13:34:04 -0500 Subject: Added variable movement speed Ionia now moves at half Lucas's speed, which I think is good for NPCs. --- src/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 9f503e1..e40b4f4 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -40,7 +40,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { game.getSprite(lucasSprite).player = true; game.getSprite(lucasSprite).controllable = true; game.getSprite(lucasSprite).persistent = true; - game.getSystem().initSprite(lucasSprite); + game.getSystem().initSprite(lucasSprite, LUCAS_MOVEMENT_SPEED); game.getSystem().setFollowingSprite(lucasSprite); game.getSystem().unlockCamera(); -- cgit 1.4.1