diff options
| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-10 12:11:27 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-10 12:11:27 -0500 |
| commit | 31dc0e443efc0aae48e11a0d98e699dbed5c7dcf (patch) | |
| tree | 17e044698531fc1af82dddcbd144ae93d3ae0252 /src/main.cpp | |
| parent | fb58cb31804da7e5e40fc861927060a183962441 (diff) | |
| download | tanetane-31dc0e443efc0aae48e11a0d98e699dbed5c7dcf.tar.gz tanetane-31dc0e443efc0aae48e11a0d98e699dbed5c7dcf.tar.bz2 tanetane-31dc0e443efc0aae48e11a0d98e699dbed5c7dcf.zip | |
Added fade out around map change
Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1.
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
| diff --git a/src/main.cpp b/src/main.cpp index 5f28408..8487077 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -14,13 +14,13 @@ | |||
| 14 | 14 | ||
| 15 | void loop(Renderer& renderer) { | 15 | void loop(Renderer& renderer) { |
| 16 | Game game(renderer); | 16 | Game game(renderer); |
| 17 | game.emplaceSystem<ScriptSystem>(); | ||
| 17 | game.emplaceSystem<TransformSystem>(); | 18 | game.emplaceSystem<TransformSystem>(); |
| 18 | game.emplaceSystem<InputSystem>(); | 19 | game.emplaceSystem<InputSystem>(); |
| 19 | game.emplaceSystem<CharacterSystem>(); | 20 | game.emplaceSystem<CharacterSystem>(); |
| 20 | game.emplaceSystem<AnimationSystem>(); | 21 | game.emplaceSystem<AnimationSystem>(); |
| 21 | game.emplaceSystem<CameraSystem>(); | 22 | game.emplaceSystem<CameraSystem>(); |
| 22 | game.emplaceSystem<MessageSystem>(); | 23 | game.emplaceSystem<MessageSystem>(); |
| 23 | game.emplaceSystem<ScriptSystem>(); | ||
| 24 | 24 | ||
| 25 | game.loadMap("../res/maps/map1.tmx", "spawn"); | 25 | game.loadMap("../res/maps/map1.tmx", "spawn"); |
| 26 | 26 | ||
