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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-05 20:31:13 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-05 20:31:13 -0500
commit4d26b7cfd73cef00a7295e3ec9bf021506f0838c (patch)
tree83386c5a522ff374da220ca838cca3453d97ddfd /src/main.cpp
parentbd1a66887f00e186ab86a5195ebb3271ea732b38 (diff)
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Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp index 8f23881..4c560c7 100644 --- a/src/main.cpp +++ b/src/main.cpp
@@ -22,28 +22,28 @@ void loop(Renderer& renderer) {
22 game.emplaceSystem<MessageSystem>(); 22 game.emplaceSystem<MessageSystem>();
23 game.emplaceSystem<ScriptSystem>(); 23 game.emplaceSystem<ScriptSystem>();
24 24
25 auto map = std::make_unique<Map>("../res/map1.tmx", renderer); 25 auto map = std::make_unique<Map>("../res/maps/map1.tmx", renderer);
26 game.setMap(std::move(map)); 26 game.setMap(std::move(map));
27 27
28 int lucasSprite = game.emplaceSprite(); 28 int lucasSprite = game.emplaceSprite();
29 game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); 29 game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32});
30 game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/lucas_anim.txt", renderer); 30 game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer);
31 game.getSprite(lucasSprite).controllable = true; 31 game.getSprite(lucasSprite).controllable = true;
32 game.getSystem<CharacterSystem>().initSprite(lucasSprite); 32 game.getSystem<CharacterSystem>().initSprite(lucasSprite);
33 33
34 int kumaSprite = game.emplaceSprite(); 34 int kumaSprite = game.emplaceSprite();
35 game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); 35 game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32});
36 game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/kuma_anim.txt", renderer); 36 game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt", renderer);
37 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); 37 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite);
38 38
39 int dusterSprite = game.emplaceSprite(); 39 int dusterSprite = game.emplaceSprite();
40 game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); 40 game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32});
41 game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/duster_anim.txt", renderer); 41 game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt", renderer);
42 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); 42 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite);
43 43
44 int boneySprite = game.emplaceSprite(); 44 int boneySprite = game.emplaceSprite();
45 game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); 45 game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32});
46 game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/boney_anim.txt", renderer); 46 game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt", renderer);
47 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); 47 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite);
48 48
49 game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); 49 game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite);