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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-01 22:19:46 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-01 22:19:46 -0500 |
commit | 7fa69be4e88f1fcf057871fec7e4503f50578465 (patch) | |
tree | 70a01aafe4092c29c112f72895494dbfa2033496 /src/main.cpp | |
parent | d8e7d815c197c5477678d835038dc3ff86c2a7e8 (diff) | |
download | tanetane-7fa69be4e88f1fcf057871fec7e4503f50578465.tar.gz tanetane-7fa69be4e88f1fcf057871fec7e4503f50578465.tar.bz2 tanetane-7fa69be4e88f1fcf057871fec7e4503f50578465.zip |
Started writing the Mixolydia scene!
Looking pretty good so far. TODO: direction facing functions have inverted Y coordinate. confusion expression doesn't exist yet. rest of scene.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index b98c8f1..d0220fc 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -27,9 +27,9 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
27 | game.emplaceSystem<MessageSystem>(); | 27 | game.emplaceSystem<MessageSystem>(); |
28 | game.emplaceSystem<EffectSystem>(); | 28 | game.emplaceSystem<EffectSystem>(); |
29 | 29 | ||
30 | game.loadMap("hallucination_interior"); | 30 | game.loadMap("pink_shell"); |
31 | 31 | ||
32 | vec2i warpLoc = game.getMap().getWarpPoint("debugWarp_rightside"); | 32 | vec2i warpLoc = game.getMap().getWarpPoint("fromOutside"); |
33 | 33 | ||
34 | int lucasSprite = game.emplaceSprite("lucas"); | 34 | int lucasSprite = game.emplaceSprite("lucas"); |
35 | game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); | 35 | game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); |