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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-01 22:19:46 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-03-01 22:19:46 -0500
commit7fa69be4e88f1fcf057871fec7e4503f50578465 (patch)
tree70a01aafe4092c29c112f72895494dbfa2033496 /src/main.cpp
parentd8e7d815c197c5477678d835038dc3ff86c2a7e8 (diff)
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Started writing the Mixolydia scene!
Looking pretty good so far.

TODO: direction facing functions have inverted Y coordinate. confusion expression doesn't exist yet. rest of scene.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index b98c8f1..d0220fc 100644 --- a/src/main.cpp +++ b/src/main.cpp
@@ -27,9 +27,9 @@ void loop(Renderer& renderer, std::mt19937& rng) {
27 game.emplaceSystem<MessageSystem>(); 27 game.emplaceSystem<MessageSystem>();
28 game.emplaceSystem<EffectSystem>(); 28 game.emplaceSystem<EffectSystem>();
29 29
30 game.loadMap("hallucination_interior"); 30 game.loadMap("pink_shell");
31 31
32 vec2i warpLoc = game.getMap().getWarpPoint("debugWarp_rightside"); 32 vec2i warpLoc = game.getMap().getWarpPoint("fromOutside");
33 33
34 int lucasSprite = game.emplaceSprite("lucas"); 34 int lucasSprite = game.emplaceSprite("lucas");
35 game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); 35 game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc);