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path: root/src/sprite.h
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* Added moonwalking to pathfinding behaviourStar Rauchenberger2021-07-061-0/+1
* Added "floating" sprite attributeStar Rauchenberger2021-07-061-0/+1
* Added fading in/out spritesStar Rauchenberger2021-07-051-1/+2
* Added sprite opacityStar Rauchenberger2021-07-051-0/+1
* Added sliding around solid tilesKelly Rauchenberger2021-03-111-0/+1
* switch_claus starts talking when he gets yaKelly Rauchenberger2021-03-091-0/+2
* Added "let's switch places!" Claus spriteKelly Rauchenberger2021-03-091-1/+3
* Added MirrorSystemKelly Rauchenberger2021-03-051-0/+10
* Added the mask sprite layerKelly Rauchenberger2021-03-051-1/+3
* Added A* pathfindingKelly Rauchenberger2021-02-271-1/+15
* Added animation slowdown effect (for Lucas underwater)Kelly Rauchenberger2021-02-261-0/+2
* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-261-1/+7
* Disabled crouching/running in the underwater mapKelly Rauchenberger2021-02-261-0/+1
* Added animation for being in a hot springKelly Rauchenberger2021-02-241-1/+2
* Fixed party trails when running on a ladderKelly Rauchenberger2021-02-241-0/+1
* Removed sprite shadow while on a ladderKelly Rauchenberger2021-02-241-0/+1
* Added variable animation frame ratesKelly Rauchenberger2021-02-241-0/+1
* Removed manual animation stuffKelly Rauchenberger2021-02-241-1/+0
* Started working on laddersKelly Rauchenberger2021-02-241-0/+10
* Added a clipping mode (for testing!)Kelly Rauchenberger2021-02-231-0/+1
* Added sprite pausingKelly Rauchenberger2021-02-211-0/+1
* Added variable movement speedKelly Rauchenberger2021-02-201-0/+1
* Added enclosure zonesKelly Rauchenberger2021-02-201-0/+1
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-201-0/+3
* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-0/+1
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-0/+8
* Added non-looping animationsKelly Rauchenberger2021-02-131-1/+7
* Added sprite shadowsKelly Rauchenberger2021-02-131-0/+1
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-101-0/+1
* Map changing!Kelly Rauchenberger2021-02-091-1/+1
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-0/+2
* Added sprite interactionKelly Rauchenberger2021-02-061-1/+2
* Added collidable object cacheKelly Rauchenberger2021-02-061-0/+3
* Added running soundsKelly Rauchenberger2021-02-031-0/+3
* Added input systemKelly Rauchenberger2021-02-031-2/+7
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-031-0/+17
* Added animation systemKelly Rauchenberger2021-02-031-33/+13
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-311-6/+8
* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-301-4/+3
* Added standing/walking animationsKelly Rauchenberger2021-01-301-1/+23
* Added party following movementKelly Rauchenberger2021-01-301-2/+2
* Encapsulated some player movement stuffKelly Rauchenberger2021-01-301-12/+7
* Player character can move nowKelly Rauchenberger2021-01-301-0/+4
* Game now renders an image of LucasKelly Rauchenberger2021-01-301-0/+33