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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-23 10:30:16 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-23 10:30:16 -0500
commitae654356f843bb42a3c72d57b528d87aa63cf66d (patch)
treeeea634cf3c6358775bba463a77ce4e2fa6addc7e /src/sprite.h
parent1cf3ccd05b193e6090c3a61c0e2f54524e1a4ba7 (diff)
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Added a clipping mode (for testing!)
This allows walking through solid objects. It can be enabled and disabled using StartClipping() and StopClipping() in the debug console. It should not be used in any actual scripts.
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h index 35ca7aa..3d2e9df 100644 --- a/src/sprite.h +++ b/src/sprite.h
@@ -77,6 +77,7 @@ public:
77 CharacterState characterState = CharacterState::Still; 77 CharacterState characterState = CharacterState::Still;
78 StepType stepType = StepType::none; 78 StepType stepType = StepType::none;
79 int runningSfxChannel = -1; 79 int runningSfxChannel = -1;
80 bool clipping = false;
80 81
81 // Input 82 // Input
82 bool controllable = false; 83 bool controllable = false;