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authorStar Rauchenberger <fefferburbia@gmail.com>2021-07-06 10:12:59 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2021-07-06 10:12:59 -0400
commit8aedeaf12c7dbf35f2f75f1b063b76a4fad06f30 (patch)
treeb90a7f804631d1921be64666e5ddc9bce31df371 /src/sprite.h
parentb57aa99e101c7cf59fd59d2f8df9fe3547d91acc (diff)
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Added "floating" sprite attribute
Sprites with this flag enabled will ignore map collision.
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h index e7cb55b..406053e 100644 --- a/src/sprite.h +++ b/src/sprite.h
@@ -84,6 +84,7 @@ public:
84 std::string bumpPlayerScript; 84 std::string bumpPlayerScript;
85 std::string enclosureZone; 85 std::string enclosureZone;
86 bool sliding = false; 86 bool sliding = false;
87 bool floating = false;
87 88
88 // Animation (internals) 89 // Animation (internals)
89 bool isAnimated = false; 90 bool isAnimated = false;