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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 18:53:06 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 18:53:06 -0500
commit937875c4e1432b418f0f5051759e02c8d4c9ffa4 (patch)
treebfb08ae9f8e4619dc213e20739b4fbce682ae0d0 /src/sprite.h
parentcd72ba5481705072b893d728e2f80931b5cca580 (diff)
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Added the mask sprite layer
This layer is below the normal sprite layer. Sprites on it are only rendered within the area of a zone that is defined per-map.
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/sprite.h b/src/sprite.h index 13d0383..6538c1d 100644 --- a/src/sprite.h +++ b/src/sprite.h
@@ -11,8 +11,10 @@
11#include "step_type.h" 11#include "step_type.h"
12 12
13enum class SpriteLayer { 13enum class SpriteLayer {
14 Mask,
14 Normal, 15 Normal,
15 Above 16 Above,
17 NUM_SPRITE_LAYERS // do not use
16}; 18};
17 19
18struct SpriteFrame { 20struct SpriteFrame {