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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-05 18:53:06 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-05 18:53:06 -0500 |
commit | 937875c4e1432b418f0f5051759e02c8d4c9ffa4 (patch) | |
tree | bfb08ae9f8e4619dc213e20739b4fbce682ae0d0 /src/sprite.h | |
parent | cd72ba5481705072b893d728e2f80931b5cca580 (diff) | |
download | tanetane-937875c4e1432b418f0f5051759e02c8d4c9ffa4.tar.gz tanetane-937875c4e1432b418f0f5051759e02c8d4c9ffa4.tar.bz2 tanetane-937875c4e1432b418f0f5051759e02c8d4c9ffa4.zip |
Added the mask sprite layer
This layer is below the normal sprite layer. Sprites on it are only rendered within the area of a zone that is defined per-map.
Diffstat (limited to 'src/sprite.h')
-rw-r--r-- | src/sprite.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/sprite.h b/src/sprite.h index 13d0383..6538c1d 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
@@ -11,8 +11,10 @@ | |||
11 | #include "step_type.h" | 11 | #include "step_type.h" |
12 | 12 | ||
13 | enum class SpriteLayer { | 13 | enum class SpriteLayer { |
14 | Mask, | ||
14 | Normal, | 15 | Normal, |
15 | Above | 16 | Above, |
17 | NUM_SPRITE_LAYERS // do not use | ||
16 | }; | 18 | }; |
17 | 19 | ||
18 | struct SpriteFrame { | 20 | struct SpriteFrame { |