From 937875c4e1432b418f0f5051759e02c8d4c9ffa4 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 5 Mar 2021 18:53:06 -0500 Subject: Added the mask sprite layer This layer is below the normal sprite layer. Sprites on it are only rendered within the area of a zone that is defined per-map. --- src/sprite.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/sprite.h') diff --git a/src/sprite.h b/src/sprite.h index 13d0383..6538c1d 100644 --- a/src/sprite.h +++ b/src/sprite.h @@ -11,8 +11,10 @@ #include "step_type.h" enum class SpriteLayer { + Mask, Normal, - Above + Above, + NUM_SPRITE_LAYERS // do not use }; struct SpriteFrame { -- cgit 1.4.1