summary refs log tree commit diff stats
path: root/src/sprite.h
diff options
context:
space:
mode:
authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-24 11:45:06 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2021-02-24 16:00:53 -0500
commit2183e0b2a0a5bd9a3e15957b2ca27588574a169e (patch)
treea597aa04df23f2db3d065a2524a633b9844de654 /src/sprite.h
parent6f9e11252a6688248d0fcc7ae86947b67dce48f7 (diff)
downloadtanetane-2183e0b2a0a5bd9a3e15957b2ca27588574a169e.tar.gz
tanetane-2183e0b2a0a5bd9a3e15957b2ca27588574a169e.tar.bz2
tanetane-2183e0b2a0a5bd9a3e15957b2ca27588574a169e.zip
Fixed party trails when running on a ladder
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h index 3c2eade..bb78442 100644 --- a/src/sprite.h +++ b/src/sprite.h
@@ -83,6 +83,7 @@ public:
83 int movementSpeed = 0; // 1 is slow (good for NPCs), 2 is Lucas's default walking speed 83 int movementSpeed = 0; // 1 is slow (good for NPCs), 2 is Lucas's default walking speed
84 std::vector<int> followers; 84 std::vector<int> followers;
85 std::deque<Movement> trail; 85 std::deque<Movement> trail;
86 bool trailsAreHalved = false;
86 CharacterState characterState = CharacterState::Still; 87 CharacterState characterState = CharacterState::Still;
87 CharacterMedium characterMedium = CharacterMedium::Normal; 88 CharacterMedium characterMedium = CharacterMedium::Normal;
88 Direction movementDir = Direction::down; 89 Direction movementDir = Direction::down;