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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:34:04 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:34:04 -0500
commitf0eab98e417bf648261a9027bef91fe935af76cb (patch)
tree7c212cbe8bd549d5a6229c616806095596859a8f /src/sprite.h
parentca4935cb65325edbd45d4a3aacc921ea9ed9483b (diff)
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Added variable movement speed
Ionia now moves at half Lucas's speed, which I think is good for NPCs.
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h index e0cff0c..4e3e490 100644 --- a/src/sprite.h +++ b/src/sprite.h
@@ -70,6 +70,7 @@ public:
70 70
71 // Character 71 // Character
72 bool orientable = false; 72 bool orientable = false;
73 int movementSpeed = 0; // 1 is slow (good for NPCs), 2 is Lucas's default walking speed
73 std::vector<int> followers; 74 std::vector<int> followers;
74 std::deque<Movement> trail; 75 std::deque<Movement> trail;
75 CharacterState characterState = CharacterState::Still; 76 CharacterState characterState = CharacterState::Still;