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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-24 10:35:56 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2021-02-24 16:00:53 -0500
commitdf093323e48426e8d54a504aeae4155fa3c8e605 (patch)
treeec8f5d4abb898a69607e3f29e7572ae7841675a5 /src/sprite.h
parentbf39e32f2ec9008e48b0dd3ad53d640434e0738a (diff)
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Added variable animation frame rates
Lucas's climbing animation now accurately uses 60fps and looks correct finally!
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h index 5750308..2bbc4ea 100644 --- a/src/sprite.h +++ b/src/sprite.h
@@ -24,6 +24,7 @@ struct SpriteFrame {
24struct Animation { 24struct Animation {
25 bool looping = true; 25 bool looping = true;
26 std::vector<int> frameIndices; 26 std::vector<int> frameIndices;
27 int timerNum = 0;
27}; 28};
28 29
29enum class CharacterState { 30enum class CharacterState {