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path: root/src/renderer.cpp
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* Added sprite opacityStar Rauchenberger2021-07-051-2/+6
* Added sliders to the settings menuStar Rauchenberger2021-03-131-1/+54
* Added submenusStar Rauchenberger2021-03-131-7/+19
* Added cursor to pause menuStar Rauchenberger2021-03-131-0/+12
* Rendered pause menu during animationStar Rauchenberger2021-03-131-62/+102
* Rendered some menu optionsStar Rauchenberger2021-03-131-0/+26
* Added pause menu opening and closing animationStar Rauchenberger2021-03-131-0/+20
* Added the mask sprite layerKelly Rauchenberger2021-03-051-0/+30
* Implemented circle transition effect (for exit area)Kelly Rauchenberger2021-03-051-0/+54
* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-261-0/+3
* Fixed issue where debug console could be rendered onto message textKelly Rauchenberger2021-02-251-1/+10
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-221-32/+40
* Added a debug consoleKelly Rauchenberger2021-02-211-0/+61
* Added camera shake to lightning eventKelly Rauchenberger2021-02-151-2/+4
* Added map fadeoutsKelly Rauchenberger2021-02-141-2/+50
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-13/+21
* Added non-looping animationsKelly Rauchenberger2021-02-131-1/+1
* Added sprite shadowsKelly Rauchenberger2021-02-131-0/+6
* Got correct sprites for message arrowsKelly Rauchenberger2021-02-121-13/+17
* Added message bulletsKelly Rauchenberger2021-02-121-11/+22
* Added choice promptsKelly Rauchenberger2021-02-111-7/+21
* Added fade out around map changeKelly Rauchenberger2021-02-101-0/+6
* Map changing!Kelly Rauchenberger2021-02-091-5/+14
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-4/+6
* Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-051-11/+15
* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-051-0/+15
* Added speaker headerKelly Rauchenberger2021-02-051-3/+27
* Added text boxesKelly Rauchenberger2021-02-041-0/+71
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-031-1/+29
* Added animation systemKelly Rauchenberger2021-02-031-3/+3
* Added camera systemKelly Rauchenberger2021-02-031-5/+7
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-031-1/+1
* Added moving cameraKelly Rauchenberger2021-02-021-13/+14
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-021-29/+38
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-2/+63
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-311-2/+3
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-301-3/+3
* Added standing/walking animationsKelly Rauchenberger2021-01-301-2/+3
* Added sprite Y sortingKelly Rauchenberger2021-01-301-1/+1
* Encapsulated some player movement stuffKelly Rauchenberger2021-01-301-1/+1
* Game now renders an image of LucasKelly Rauchenberger2021-01-301-164/+22
* Imported renderer stuff from EtherKelly Rauchenberger2021-01-301-0/+216