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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-09 20:34:59 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-09 20:34:59 -0500 |
commit | 315ca2fb388f790791c9ce372cf44e00d51e0e7f (patch) | |
tree | 99fd0a66ce191959c73fe5058e538a4dcd07100e /src/renderer.cpp | |
parent | 0c2cd251fa0427b19f7c995bc7da7319d2ac80a5 (diff) | |
download | tanetane-315ca2fb388f790791c9ce372cf44e00d51e0e7f.tar.gz tanetane-315ca2fb388f790791c9ce372cf44e00d51e0e7f.tar.bz2 tanetane-315ca2fb388f790791c9ce372cf44e00d51e0e7f.zip |
Added trigger zones to the map
Walking into a trigger zone runs a script.
Diffstat (limited to 'src/renderer.cpp')
-rw-r--r-- | src/renderer.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index 0035ce2..87bbbcd 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -114,10 +114,12 @@ void Renderer::render(Game& game) { | |||
114 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); | 114 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); |
115 | 115 | ||
116 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { | 116 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { |
117 | const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); | 117 | if (sprite.isAnimated) { |
118 | const SDL_Rect& src = frame.srcRect; | 118 | const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); |
119 | SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; | 119 | const SDL_Rect& src = frame.srcRect; |
120 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.textureId).get(), &src, &dest); | 120 | SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; |
121 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.textureId).get(), &src, &dest); | ||
122 | } | ||
121 | } | 123 | } |
122 | 124 | ||
123 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); | 125 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); |