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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-02 15:36:09 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-02 15:36:09 -0500 |
| commit | a475b843e7d37f128ce30140d193f0312aa70c9c (patch) | |
| tree | 99432d35d61aa14c1ac17311694a8ae62675d3a6 /src/renderer.cpp | |
| parent | 7166c9b831f9c6a50ba42272682b776d01e5703e (diff) | |
| download | tanetane-a475b843e7d37f128ce30140d193f0312aa70c9c.tar.gz tanetane-a475b843e7d37f128ce30140d193f0312aa70c9c.tar.bz2 tanetane-a475b843e7d37f128ce30140d193f0312aa70c9c.zip | |
Using tmxlite instead of Tileson
Diffstat (limited to 'src/renderer.cpp')
| -rw-r--r-- | src/renderer.cpp | 67 |
1 files changed, 38 insertions, 29 deletions
| diff --git a/src/renderer.cpp b/src/renderer.cpp index 45b9045..9d20fee 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | #include "renderer.h" | 1 | #include "renderer.h" |
| 2 | #include "consts.h" | 2 | #include "consts.h" |
| 3 | #include "game.h" | 3 | #include "game.h" |
| 4 | #include "map.h" | ||
| 4 | 5 | ||
| 5 | Renderer::Renderer() { | 6 | Renderer::Renderer() { |
| 6 | win_ = window_ptr( | 7 | win_ = window_ptr( |
| @@ -29,14 +30,16 @@ Renderer::Renderer() { | |||
| 29 | } | 30 | } |
| 30 | } | 31 | } |
| 31 | 32 | ||
| 32 | texture_ptr Renderer::renderMapLayer(const tson::Layer& layer) { | 33 | texture_ptr Renderer::renderMapLayer(const Map& map, int layer) { |
| 34 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); | ||
| 35 | |||
| 33 | texture_ptr canvas( | 36 | texture_ptr canvas( |
| 34 | SDL_CreateTexture( | 37 | SDL_CreateTexture( |
| 35 | ren_.get(), | 38 | ren_.get(), |
| 36 | SDL_PIXELFORMAT_RGBA8888, | 39 | SDL_PIXELFORMAT_RGBA8888, |
| 37 | SDL_TEXTUREACCESS_TARGET, | 40 | SDL_TEXTUREACCESS_TARGET, |
| 38 | layer.getMap()->getSize().x * layer.getMap()->getTileSize().x, | 41 | mapBounds.w(), |
| 39 | layer.getMap()->getSize().y * layer.getMap()->getTileSize().y)); | 42 | mapBounds.h())); |
| 40 | 43 | ||
| 41 | SDL_SetTextureBlendMode(canvas.get(), SDL_BLENDMODE_BLEND); | 44 | SDL_SetTextureBlendMode(canvas.get(), SDL_BLENDMODE_BLEND); |
| 42 | 45 | ||
| @@ -45,38 +48,44 @@ texture_ptr Renderer::renderMapLayer(const tson::Layer& layer) { | |||
| 45 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 0); | 48 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 0); |
| 46 | SDL_RenderClear(ren_.get()); | 49 | SDL_RenderClear(ren_.get()); |
| 47 | 50 | ||
| 48 | for (auto& [pos, tileObject] : layer.getTileObjects()) { | 51 | const std::vector<Tile>& tiles = map.getLayers().at(layer); |
| 49 | int x = tileObject.getPosition().x; | 52 | for (int y = 0; y < map.getMapSize().h(); y++) { |
| 50 | int y = tileObject.getPosition().y; | 53 | for (int x = 0; x < map.getMapSize().w(); x++) { |
| 51 | tson::Rect tileDestRect = tileObject.getDrawingRect(); | 54 | const Tile& tile = tiles.at(x + y * map.getMapSize().w()); |
| 52 | SDL_Rect srcRect { tileDestRect.x, tileDestRect.y, tileDestRect.width, tileDestRect.height }; | 55 | |
| 53 | SDL_Rect destRect { | 56 | SDL_Rect srcRect { |
| 54 | x, y, tileObject.getTile()->getTileSize().x, tileObject.getTile()->getTileSize().y }; | 57 | static_cast<int>((tile.id % map.getTilesetColumns()) * map.getTileSize().w()), |
| 55 | 58 | static_cast<int>((tile.id / map.getTilesetColumns()) * map.getTileSize().h()), | |
| 56 | SDL_RendererFlip flip = SDL_FLIP_NONE; | 59 | map.getTileSize().w(), |
| 57 | if (tileObject.getTile()->hasFlipFlags(tson::TileFlipFlags::Horizontally | tson::TileFlipFlags::Vertically)) { | 60 | map.getTileSize().h() }; |
| 58 | flip = static_cast<SDL_RendererFlip>(SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL); | 61 | |
| 59 | } else if (tileObject.getTile()->hasFlipFlags(tson::TileFlipFlags::Horizontally)) { | 62 | SDL_Rect destRect { |
| 60 | flip = SDL_FLIP_HORIZONTAL; | 63 | x * map.getTileSize().w(), |
| 61 | } else if (tileObject.getTile()->hasFlipFlags(tson::TileFlipFlags::Vertically)) { | 64 | y * map.getTileSize().h(), |
| 62 | flip = SDL_FLIP_VERTICAL; | 65 | map.getTileSize().w(), |
| 66 | map.getTileSize().h() }; | ||
| 67 | |||
| 68 | SDL_RendererFlip flip = SDL_FLIP_NONE; | ||
| 69 | if (tile.flipHorizontal && tile.flipVertical) { | ||
| 70 | flip = static_cast<SDL_RendererFlip>(SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL); | ||
| 71 | } else if (tile.flipHorizontal) { | ||
| 72 | flip = SDL_FLIP_HORIZONTAL; | ||
| 73 | } else if (tile.flipVertical) { | ||
| 74 | flip = SDL_FLIP_VERTICAL; | ||
| 75 | } | ||
| 76 | SDL_RenderCopyEx(ren_.get(), textures_[map.getTilesetTextureId()].get(), &srcRect, &destRect, 0, nullptr, flip); | ||
| 63 | } | 77 | } |
| 64 | SDL_RenderCopyEx(ren_.get(), textures_[tilesetTexId_].get(), &srcRect, &destRect, 0, nullptr, flip); | ||
| 65 | } | 78 | } |
| 66 | 79 | ||
| 67 | return canvas; | 80 | return canvas; |
| 68 | } | 81 | } |
| 69 | 82 | ||
| 70 | void Renderer::render(Game& game) { | 83 | void Renderer::render(Game& game) { |
| 71 | if (tilesetTexId_ == -1) { | ||
| 72 | tilesetTexId_ = loadImageFromFile(game.getMap()->getTileset("fromRom")->getImage().c_str()); | ||
| 73 | } | ||
| 74 | |||
| 75 | if (!renLay1_) { | 84 | if (!renLay1_) { |
| 76 | renLay1_ = renderMapLayer(*game.getMap()->getLayer("Layer 1")); | 85 | renLay1_ = renderMapLayer(game.getMap(), 0); |
| 77 | } | 86 | } |
| 78 | if (!renLay0_) { | 87 | if (!renLay0_) { |
| 79 | renLay0_ = renderMapLayer(*game.getMap()->getLayer("Layer 0")); | 88 | renLay0_ = renderMapLayer(game.getMap(), 1); |
| 80 | } | 89 | } |
| 81 | 90 | ||
| 82 | texture_ptr canvas( | 91 | texture_ptr canvas( |
| @@ -91,15 +100,15 @@ void Renderer::render(Game& game) { | |||
| 91 | throw sdl_error(); | 100 | throw sdl_error(); |
| 92 | } | 101 | } |
| 93 | 102 | ||
| 94 | |||
| 95 | |||
| 96 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | 103 | SDL_SetRenderTarget(ren_.get(), canvas.get()); |
| 97 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | 104 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); |
| 98 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 255); | 105 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 255); |
| 99 | SDL_RenderClear(ren_.get()); | 106 | SDL_RenderClear(ren_.get()); |
| 100 | 107 | ||
| 108 | vec2i mapBounds = game.getMap().getMapSize() * game.getMap().getTileSize(); | ||
| 109 | |||
| 101 | { | 110 | { |
| 102 | SDL_Rect dest { -80, -80, game.getMap()->getSize().x * game.getMap()->getTileSize().x, game.getMap()->getSize().y * game.getMap()->getTileSize().y }; | 111 | SDL_Rect dest { -80, -80, mapBounds.w(), mapBounds.h() }; |
| 103 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, &dest); | 112 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, &dest); |
| 104 | } | 113 | } |
| 105 | 114 | ||
| @@ -111,7 +120,7 @@ void Renderer::render(Game& game) { | |||
| 111 | } | 120 | } |
| 112 | 121 | ||
| 113 | { | 122 | { |
| 114 | SDL_Rect dest { -80, -80, game.getMap()->getSize().x * game.getMap()->getTileSize().x, game.getMap()->getSize().y * game.getMap()->getTileSize().y }; | 123 | SDL_Rect dest { -80, -80, mapBounds.w(), mapBounds.h() }; |
| 115 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, &dest); | 124 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, &dest); |
| 116 | } | 125 | } |
| 117 | 126 | ||
