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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-09 22:28:27 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-09 22:28:27 -0500
commit5931470800c43260f600303d1231dbaf586f26fc (patch)
treeaaaa30ee6bae81c1badc8b70d2fbdce33a058d5a /src/renderer.cpp
parent315ca2fb388f790791c9ce372cf44e00d51e0e7f (diff)
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Map changing!
Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane).
Diffstat (limited to 'src/renderer.cpp')
-rw-r--r--src/renderer.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index 87bbbcd..e9db413 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp
@@ -35,6 +35,16 @@ Renderer::Renderer() {
35} 35}
36 36
37texture_ptr Renderer::renderMapLayer(const Map& map, int layer) { 37texture_ptr Renderer::renderMapLayer(const Map& map, int layer) {
38 if (cachedTilesetName_ != map.getTilesetFilename()) {
39 surface_ptr pfs(IMG_Load(map.getTilesetFilename().c_str()));
40 if (!pfs) {
41 throw img_error();
42 }
43
44 tilesetTex_ = texture_ptr(SDL_CreateTextureFromSurface(ren_.get(), pfs.get()));
45 cachedTilesetName_ = map.getTilesetFilename();
46 }
47
38 vec2i mapBounds = map.getMapSize() * map.getTileSize(); 48 vec2i mapBounds = map.getMapSize() * map.getTileSize();
39 49
40 texture_ptr canvas( 50 texture_ptr canvas(
@@ -77,7 +87,7 @@ texture_ptr Renderer::renderMapLayer(const Map& map, int layer) {
77 } else if (tile.flipVertical) { 87 } else if (tile.flipVertical) {
78 flip = SDL_FLIP_VERTICAL; 88 flip = SDL_FLIP_VERTICAL;
79 } 89 }
80 SDL_RenderCopyEx(ren_.get(), textures_[map.getTilesetTextureId()].get(), &srcRect, &destRect, 0, nullptr, flip); 90 SDL_RenderCopyEx(ren_.get(), tilesetTex_.get(), &srcRect, &destRect, 0, nullptr, flip);
81 } 91 }
82 } 92 }
83 93
@@ -85,10 +95,9 @@ texture_ptr Renderer::renderMapLayer(const Map& map, int layer) {
85} 95}
86 96
87void Renderer::render(Game& game) { 97void Renderer::render(Game& game) {
88 if (!renLay1_) { 98 if (cachedMapName_ != game.getMap().getName()) {
99 cachedMapName_ = game.getMap().getName();
89 renLay1_ = renderMapLayer(game.getMap(), 0); 100 renLay1_ = renderMapLayer(game.getMap(), 0);
90 }
91 if (!renLay0_) {
92 renLay0_ = renderMapLayer(game.getMap(), 1); 101 renLay0_ = renderMapLayer(game.getMap(), 1);
93 } 102 }
94 103
@@ -118,7 +127,7 @@ void Renderer::render(Game& game) {
118 const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); 127 const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame));
119 const SDL_Rect& src = frame.srcRect; 128 const SDL_Rect& src = frame.srcRect;
120 SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; 129 SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() };
121 SDL_RenderCopy(ren_.get(), textures_.at(sprite.textureId).get(), &src, &dest); 130 SDL_RenderCopy(ren_.get(), textures_.at(loadImageFromFile(sprite.spritesheet)).get(), &src, &dest);
122 } 131 }
123 } 132 }
124 133