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authorStar Rauchenberger <fefferburbia@gmail.com>2021-07-05 10:07:32 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2021-07-05 10:07:32 -0400
commit132899d222f2c7d3542655b2332ed3574ffa9737 (patch)
tree4343a3bf439625767be6d61fe7b1282918f1b988 /src/renderer.cpp
parentcb32c362ce5db91e06dc8b281bcd02a4df2a1481 (diff)
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Added sprite opacity
Diffstat (limited to 'src/renderer.cpp')
-rw-r--r--src/renderer.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index b28e3cb..25c5669 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp
@@ -112,7 +112,9 @@ void Renderer::renderSprite(const Sprite& sprite) {
112 if (sprite.hasShadow) { 112 if (sprite.hasShadow) {
113 int shadowTexId = loadImageFromFile("../res/shadow.png"); 113 int shadowTexId = loadImageFromFile("../res/shadow.png");
114 const SDL_Rect shadowDest { sprite.loc.x() - 8, sprite.loc.y() - 8, 16, 8 }; 114 const SDL_Rect shadowDest { sprite.loc.x() - 8, sprite.loc.y() - 8, 16, 8 };
115 SDL_RenderCopy(ren_.get(), textures_.at(shadowTexId).get(), nullptr, &shadowDest); 115 SDL_Texture* shadowTex = textures_.at(shadowTexId).get();
116 SDL_SetTextureAlphaMod(shadowTex, sprite.opacity * 255);
117 SDL_RenderCopy(ren_.get(), shadowTex, nullptr, &shadowDest);
116 } 118 }
117 119
118 const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).frameIndices.at(sprite.animationFrame)); 120 const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).frameIndices.at(sprite.animationFrame));
@@ -121,7 +123,9 @@ void Renderer::renderSprite(const Sprite& sprite) {
121 if (sprite.bobbing) { 123 if (sprite.bobbing) {
122 dest.y -= sprite.bobAmount; 124 dest.y -= sprite.bobAmount;
123 } 125 }
124 SDL_RenderCopy(ren_.get(), textures_.at(loadImageFromFile(sprite.spritesheet)).get(), &src, &dest); 126 SDL_Texture* textureToRender = textures_.at(loadImageFromFile(sprite.spritesheet)).get();
127 SDL_SetTextureAlphaMod(textureToRender, sprite.opacity * 255);
128 SDL_RenderCopy(ren_.get(), textureToRender, &src, &dest);
125 } 129 }
126} 130}
127 131