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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-13 12:14:58 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-13 12:14:58 -0500
commited933607765a6e010689aaaf85184053ff6e8a2b (patch)
tree9c59ddfa9c7ddb221788485ad96cad116f8b0c28 /src/renderer.cpp
parente9602acecd1c5f63c6cf72a270a1bd09eba1e7e1 (diff)
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Added non-looping animations
Lucas can get electrocuted now.
Diffstat (limited to 'src/renderer.cpp')
-rw-r--r--src/renderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index f07931b..a7169e9 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp
@@ -130,7 +130,7 @@ void Renderer::render(Game& game) {
130 SDL_RenderCopy(ren_.get(), textures_.at(shadowTexId).get(), nullptr, &shadowDest); 130 SDL_RenderCopy(ren_.get(), textures_.at(shadowTexId).get(), nullptr, &shadowDest);
131 } 131 }
132 132
133 const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); 133 const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).frameIndices.at(sprite.animationFrame));
134 const SDL_Rect& src = frame.srcRect; 134 const SDL_Rect& src = frame.srcRect;
135 SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; 135 SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() };
136 SDL_RenderCopy(ren_.get(), textures_.at(loadImageFromFile(sprite.spritesheet)).get(), &src, &dest); 136 SDL_RenderCopy(ren_.get(), textures_.at(loadImageFromFile(sprite.spritesheet)).get(), &src, &dest);