| Commit message (Expand) | Author | Age | Files | Lines |
* | Interacting with Kuma and Duster in the finale | Star Rauchenberger | 2021-03-12 | 1 | -1/+2 |
* | Prevented bonking if you moved on at least one axis | Star Rauchenberger | 2021-03-12 | 1 | -5/+6 |
* | Made default sprite hitboxes slightly narrower | Star Rauchenberger | 2021-03-11 | 2 | -6/+6 |
* | Added sliding around solid tiles | Kelly Rauchenberger | 2021-03-11 | 5 | -3/+78 |
* | Simplified collision detection output | Kelly Rauchenberger | 2021-03-11 | 5 | -87/+75 |
* | Fixed improperly calculated sprite hitboxes | Kelly Rauchenberger | 2021-03-11 | 3 | -14/+14 |
* | switch_claus starts talking when he gets ya | Kelly Rauchenberger | 2021-03-09 | 6 | -0/+28 |
* | Added text for "yes" path of "let's switch places" | Kelly Rauchenberger | 2021-03-09 | 1 | -0/+1 |
* | Added "let's switch places!" Claus sprite | Kelly Rauchenberger | 2021-03-09 | 3 | -16/+25 |
* | Split collision detection into two phases, horizontal and vertical | Kelly Rauchenberger | 2021-03-08 | 1 | -1/+24 |
* | Added connection between mirror map and hallucination_interior | Kelly Rauchenberger | 2021-03-07 | 1 | -2/+2 |
* | Idling in front of the mirror faces you toward it | Kelly Rauchenberger | 2021-03-06 | 1 | -1/+8 |
* | The mirror reflection changes to Claus, Ionia, and Wess | Kelly Rauchenberger | 2021-03-06 | 1 | -0/+3 |
* | Added MirrorSystem | Kelly Rauchenberger | 2021-03-05 | 9 | -0/+93 |
* | Added the mask sprite layer | Kelly Rauchenberger | 2021-03-05 | 7 | -5/+49 |
* | Implemented circle transition effect (for exit area) | Kelly Rauchenberger | 2021-03-05 | 4 | -1/+90 |
* | Set default collision bounds for map sprites | Kelly Rauchenberger | 2021-03-03 | 1 | -2/+2 |
* | Handled case where a pathfollowing sprite overshoots its destination | Kelly Rauchenberger | 2021-03-02 | 2 | -0/+16 |
* | Fixed inverted Y coordinate of directionFacingPoint functions | Kelly Rauchenberger | 2021-03-01 | 1 | -2/+2 |
* | Started writing the Mixolydia scene! | Kelly Rauchenberger | 2021-03-01 | 5 | -3/+27 |
* | Added (human) Mixolydia sprite | Kelly Rauchenberger | 2021-03-01 | 3 | -0/+4 |
* | Simplified "animation" map sprite parameter | Kelly Rauchenberger | 2021-02-28 | 1 | -1/+1 |
* | Pathfinding should be more biased toward straight lines now | Kelly Rauchenberger | 2021-02-28 | 1 | -2/+4 |
* | Added A* pathfinding | Kelly Rauchenberger | 2021-02-27 | 10 | -9/+221 |
* | Pressing M mutes/unmutes music | Kelly Rauchenberger | 2021-02-27 | 1 | -0/+6 |
* | Added background music (defined on a per-map basis) | Kelly Rauchenberger | 2021-02-27 | 6 | -4/+123 |
* | Exposed loadMapScripts to scripting engine | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+6 |
* | Added animation slowdown effect (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 3 | -1/+15 |
* | Added sprite bobbing (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 6 | -2/+35 |
* | Disabled crouching/running in the underwater map | Kelly Rauchenberger | 2021-02-26 | 3 | -2/+5 |
* | Added first underwater map | Kelly Rauchenberger | 2021-02-26 | 2 | -1/+6 |
* | Lucas wades into hot spring alone when Ionia is there | Kelly Rauchenberger | 2021-02-25 | 3 | -0/+17 |
* | Ionia randomly appears in the water | Kelly Rauchenberger | 2021-02-25 | 1 | -0/+6 |
* | Fixed issue where debug console could be rendered onto message text | Kelly Rauchenberger | 2021-02-25 | 1 | -1/+10 |
* | Added map init scripts | Kelly Rauchenberger | 2021-02-24 | 3 | -2/+22 |
* | Ionia is in the water! | Kelly Rauchenberger | 2021-02-24 | 3 | -0/+6 |
* | Added animation for being in a hot spring | Kelly Rauchenberger | 2021-02-24 | 3 | -3/+25 |
* | Added running sound for vine ladders | Kelly Rauchenberger | 2021-02-24 | 1 | -1/+4 |
* | Fixed party trails when running on a ladder | Kelly Rauchenberger | 2021-02-24 | 3 | -36/+61 |
* | Removed more manual animation stuff | Kelly Rauchenberger | 2021-02-24 | 1 | -8/+0 |
* | Made it so you can use shift to stop running on a ladder | Kelly Rauchenberger | 2021-02-24 | 1 | -4/+4 |
* | Removed sprite shadow while on a ladder | Kelly Rauchenberger | 2021-02-24 | 4 | -5/+8 |
* | Added variable animation frame rates | Kelly Rauchenberger | 2021-02-24 | 3 | -15/+33 |
* | Added shorthand for repeated frames in animations | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+10 |
* | Removed manual animation stuff | Kelly Rauchenberger | 2021-02-24 | 4 | -20/+1 |
* | Started working on ladders | Kelly Rauchenberger | 2021-02-24 | 9 | -35/+182 |
* | Added a clipping mode (for testing!) | Kelly Rauchenberger | 2021-02-23 | 3 | -4/+6 |
* | Generalized upper/lower layer map rendering | Kelly Rauchenberger | 2021-02-22 | 4 | -40/+70 |
* | Fixed issue with double counting collisions | Kelly Rauchenberger | 2021-02-22 | 1 | -4/+4 |
* | Re-dumped hallucination map/tileset | Kelly Rauchenberger | 2021-02-22 | 1 | -1/+1 |