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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-22 18:26:46 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-22 18:26:46 -0500
commit254ecd9527c105a8e15174bbddf13dc1fb4f554a (patch)
tree5526238166df427b25353389d67f6f5bbaf6ba1f /src
parenteccebd48ac6c311023052386155d685dadfef202 (diff)
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Re-dumped hallucination map/tileset
The hallucination cliff area and the hot spring map have also been dumped now, but they have not been tested and likely need work because they use a third layer, which is not yet supported. However these all share a tileset now, yay! I added collision and run sounds back to the tiles and hopefully it matches up with what it was before. Also the maps have nicer names now.

i.e. big change with no noticeable effects
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp index e40b4f4..5c8a018 100644 --- a/src/main.cpp +++ b/src/main.cpp
@@ -27,7 +27,7 @@ void loop(Renderer& renderer, std::mt19937& rng) {
27 game.emplaceSystem<MessageSystem>(); 27 game.emplaceSystem<MessageSystem>();
28 game.emplaceSystem<EffectSystem>(); 28 game.emplaceSystem<EffectSystem>();
29 29
30 game.loadMap("map2"); 30 game.loadMap("hallucination_interior");
31 31
32 vec2i warpLoc = game.getMap().getWarpPoint("debugWarp_rightside"); 32 vec2i warpLoc = game.getMap().getWarpPoint("debugWarp_rightside");
33 33