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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 17:50:06 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 17:50:06 -0500 |
commit | 7747a943b1831eca1be213610a729f8071ebd5d7 (patch) | |
tree | b6265f43be9b9c21bba92d855d870630d7df5c40 /src | |
parent | a3585e9928f290465e514f0eef3baa147679f075 (diff) | |
download | tanetane-7747a943b1831eca1be213610a729f8071ebd5d7.tar.gz tanetane-7747a943b1831eca1be213610a729f8071ebd5d7.tar.bz2 tanetane-7747a943b1831eca1be213610a729f8071ebd5d7.zip |
Added animation for being in a hot spring
Diffstat (limited to 'src')
-rw-r--r-- | src/character_system.cpp | 23 | ||||
-rw-r--r-- | src/map.cpp | 2 | ||||
-rw-r--r-- | src/sprite.h | 3 |
3 files changed, 25 insertions, 3 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index bc02e6c..bcd3beb 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
@@ -75,7 +75,8 @@ void CharacterSystem::moveInDirection(int spriteId, Direction dir) { | |||
75 | sprite.movementDir = dir; | 75 | sprite.movementDir = dir; |
76 | 76 | ||
77 | switch (sprite.characterMedium) { | 77 | switch (sprite.characterMedium) { |
78 | case CharacterMedium::Normal: { | 78 | case CharacterMedium::Normal: |
79 | case CharacterMedium::Water: { | ||
79 | game_.getSystem<AnimationSystem>().setSpriteDirection(spriteId, dir); | 80 | game_.getSystem<AnimationSystem>().setSpriteDirection(spriteId, dir); |
80 | break; | 81 | break; |
81 | } | 82 | } |
@@ -171,6 +172,12 @@ void CharacterSystem::tick(double dt) { | |||
171 | sprite.characterMedium = newMedium; | 172 | sprite.characterMedium = newMedium; |
172 | setAnimationFor(spriteId, sprite.characterState); | 173 | setAnimationFor(spriteId, sprite.characterState); |
173 | adjustPartyTrails(spriteId); | 174 | adjustPartyTrails(spriteId); |
175 | |||
176 | // Stop running if you go into water. | ||
177 | if (newMedium == CharacterMedium::Water && | ||
178 | sprite.characterState == CharacterState::Running) { | ||
179 | stopRunning(spriteId); | ||
180 | } | ||
174 | } | 181 | } |
175 | 182 | ||
176 | if (sprite.characterState == CharacterState::Running) { | 183 | if (sprite.characterState == CharacterState::Running) { |
@@ -214,7 +221,8 @@ void CharacterSystem::beginCrouch(int spriteId) { | |||
214 | if (sprite.characterState == CharacterState::Running) { | 221 | if (sprite.characterState == CharacterState::Running) { |
215 | stopRunning(spriteId); | 222 | stopRunning(spriteId); |
216 | } else { | 223 | } else { |
217 | if (sprite.characterMedium == CharacterMedium::Ladder) { | 224 | if (sprite.characterMedium == CharacterMedium::Ladder || |
225 | sprite.characterMedium == CharacterMedium::Water) { | ||
218 | return; | 226 | return; |
219 | } | 227 | } |
220 | 228 | ||
@@ -323,6 +331,17 @@ void CharacterSystem::setAnimationFor(int spriteId, CharacterState state) { | |||
323 | 331 | ||
324 | break; | 332 | break; |
325 | } | 333 | } |
334 | case CharacterMedium::Water: { | ||
335 | std::string animName = "swim_still"; | ||
336 | if (state == CharacterState::Walking) { | ||
337 | animName = "swim_walk"; | ||
338 | } | ||
339 | |||
340 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); | ||
341 | sprite.hasShadow = false; | ||
342 | |||
343 | break; | ||
344 | } | ||
326 | } | 345 | } |
327 | } | 346 | } |
328 | 347 | ||
diff --git a/src/map.cpp b/src/map.cpp index 0425962..23445e4 100644 --- a/src/map.cpp +++ b/src/map.cpp | |||
@@ -47,6 +47,8 @@ Map::Map(std::string_view name) : name_(name) { | |||
47 | } else if (property.getName() == "medium") { | 47 | } else if (property.getName() == "medium") { |
48 | if (property.getStringValue() == "ladder") { | 48 | if (property.getStringValue() == "ladder") { |
49 | tile.medium = CharacterMedium::Ladder; | 49 | tile.medium = CharacterMedium::Ladder; |
50 | } else if (property.getStringValue() == "water") { | ||
51 | tile.medium = CharacterMedium::Water; | ||
50 | } | 52 | } |
51 | } | 53 | } |
52 | } | 54 | } |
diff --git a/src/sprite.h b/src/sprite.h index bb78442..32a082c 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
@@ -36,7 +36,8 @@ enum class CharacterState { | |||
36 | 36 | ||
37 | enum class CharacterMedium { | 37 | enum class CharacterMedium { |
38 | Normal, | 38 | Normal, |
39 | Ladder | 39 | Ladder, |
40 | Water | ||
40 | }; | 41 | }; |
41 | 42 | ||
42 | struct Movement { | 43 | struct Movement { |